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GeForce GTS 450 SLI Scaling Performance E-mail
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Written by Olin Coles   
Monday, 13 September 2010
Table of Contents: Page Index
GeForce GTS 450 SLI Scaling Performance
Features and Specifications
Closer Look: GeForce GTS 450
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX10: Far Cry 2
DX10: Resident Evil 5
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Metro 2033
DX11: Unigine Heaven 2.1
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTS 450 Temperatures
VGA Power Consumption
GeForce GTS 450 Overclocking
GeForce GTS 450 SLI Conclusion

VGA Testing Methodology

The Microsoft DirectX-11 graphics API is native to the Microsoft Windows 7 Operating System, and will be the primary O/S for our test platform. DX11 is also available as a Microsoft Update for the Windows Vista O/S, so our test results apply to both versions of the Operating System. The majority of benchmark tests used in this article are comparative to DX11 performance, however some high-demand DX10 tests have also been included.

According to the Steam Hardware Survey published for the month ending May 2010, the most popular gaming resolution is 1280x1024 (17-19" standard LCD monitors). However, because this 1.31MP resolution is considered 'low' by most standards, our benchmark performance tests concentrate on higher-demand resolutions: 1.76MP 1680x1050 (22-24" widescreen LCD) and 2.30MP 1920x1200 (24-28" widescreen LCD monitors). These resolutions are more likely to be used by high-end graphics solutions, such as those tested in this article.

GPU-Z_NVIDIA_GeForce_GTS-450-1GB.gifIn each benchmark test there is one 'cache run' that is conducted, followed by five recorded test runs. Results are collected at each setting with the highest and lowest results discarded. The remaining three results are averaged, and displayed in the performance charts on the following pages.

A combination of synthetic and video game benchmark tests have been used in this article to illustrate relative performance among graphics solutions. Our benchmark frame rate results are not intended to represent real-world graphics performance, as this experience would change based on supporting hardware and the perception of individuals playing the video game.

DX11 Cost to Performance Ratio

For this article Benchmark Reviews has included cost per FPS for graphics performance results. An average of the five least expensive product prices are calculated, which do not consider tax, freight, promotional offers, or rebates into the cost. All prices reflect product series components, and do not represent any specific manufacturer, model, or brand. The retail prices for each product were obtained from NewEgg.com on 11-September-2010:

  • $150 Radeon HD 5770 1GB
  • $130 GeForce GTS 450 1GB
  • $200 Radeon HD 5830 1GB
  • $180 GeForce GTX 460 768MB
  • $270 Radeon HD 5850 1GB
  • $300 GeForce GTX 470 1280MB

Intel X58-Express Test System

DirectX-10 Benchmark Applications

  • 3DMark Vantage v1.02
    • Extreme Settings: (Extreme Quality, 8x Multisample Anti-Aliasing, 16x Anisotropic Filtering, 1:2 Scale)
  • Crysis Warhead v1.1 with HOC Benchmark
    • Extreme Settings: (Very High Quality, 4x AA, 16x AF, Airfield Demo)
  • Far Cry 2 v1.02
    • Extreme Settings: (Very High Performance, Ultra-High Quality, 8x AA, HDR + Bloom)
  • Resident Evil 5 Benchmark
    • Extreme Settings: (Super-High Quality, 8x MSAA)

DirectX-11 Benchmark Applications

  • Aliens vs Predator
    • Extreme Settings: (Very High Quality, 4x AA, 16x AF, SSAO, Tessellation, Advanced Shadows)
  • BattleField: Bad Company 2
    • Extreme Settings: (Highest Quality, HBAO, 8x AA, 16x AF, 180s Fraps Single-Player Intro Scene)
  • BattleForge v1.2
    • Extreme Settings: (Very High Quality, 8x Anti-Aliasing, Auto Multi-Thread)
  • Metro 2033
    • Extreme Settings: (Very-High Quality, AAA, 16x AF, Advanced DoF, Tessellation, 180s Fraps Chase Scene)
  • Unigine Heaven Benchmark 2.1
    • Extreme Settings: (High Quality, Normal Tessellation, 16x AF, 4x AA)

Video Card Test Products

Graphics Card Radeon HD5770 GeForce GTS450 Radeon HD5830 GeForce GTX460 Radeon HD5850 GeForce GTX470
GPU Cores 800 192 1120 336 1440 448
Core Clock (MHz) 850 783 800 675 725 608
Shader Clock (MHz) N/A 1566 N/A 1350 N/A 1215
Memory Clock (MHz) 1200 902 1000 900 1000 837
Memory Amount 1024MB GDDR5 1024 MB GDDR5 1024MB GDDR5 768MB GDDR5 1024MB GDDR5 1280MB GDDR5
Memory Interface 128-bit 128-bit 256-bit 192-bit 256-bit 320-bit



 

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