|Mafia-II Video Game Performance|
|Reviews - Featured Reviews: Games|
|Written by Olin Coles|
|Monday, 23 August 2010|
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Mafia II Interesting Characters
Mafia II is full of personalità (that's personality, in Italian). Characters keep the story interesting, and instigate the player into making decisions. 2K Games has also been keen to integrate an adult theme into Mafia II, which adds spice to the storyline. While this game lacks a 'Hot Coffee' mod (as far as I know), there's no shortage of sexual innuendo or graphic depiction. In the image below, Vito is offered a "piece of pie" from one of Joey's girlfriends.
Vito Scaletta Welcomes New Friendship
Vito Scaletta is the games central character, which you control throughout Mafia II. You'll be allowed to dress Vito up in more than a dozen period-appropriate outfits, and occasionally exchange the trench coat for prison blue's, utility jumpsuits, or even Joe's Hawaiian shirt. Vito can carry as much weapons and ammunition as he find, but his dialog indicates a more peaceful temperament.
Joey Barbaro Never Quite Grew Up
Joe Barbaro is Vito's childhood friend, and possibly the only friendship either of them have. Mafia II paints Joey as the man-child street thug of Empire Bay, and his abuse begins with alcohol and ends with women. In most chapters Joe will provide critical introductions to mob bosses such as Henry Tomasino and Eddie Scarpa, although you're never quite sure what he's done to land in their good graces.
Steve and Derek Pappalardo - Birds of a Feather
Each of the major characters has their own particular charm, and what they lack manners they make up for with earnings potential. Vito's father worked down at the docks for capo Federico "Fat Derek" Pappalardo, who had a fun-in with the hot-headed enforcer named Stephen "Steve" Coyne while Vito was fighting the war. Upon his return home, Derek provides him with work... until the truth comes out.
Luca Gurino is another personality wrought with conflict. His well-mannered tone and polished appearance is a solid disguise for his more violent side, reminding you of what it might take to succeed as a crime family capo. Sometimes that means double-crossing your loyal team, and frame them for crimes so they can cool off in prison.
Eddie Scarpa Accepts a Bordello Mouth Hug After Dark
There are countless bosses to keep track of in Mafia II, and the names begin to confuse even the most patient story-board gamers. Eddie Scarpa helps Vito earn money after his six-year stay in the clink, which was cut short thanks to consigliere Leo Galante. Frank Vinci and Alberto Clemente each head their own crime family and compete for money in the Empire Bay underworld, a twisted arrangement that keeps everyone down the ranks employed in a bloody war.
Harry's Normandy Invasion - Not All War Stories Are Exciting
Some of the characters you'll meet aren't at all what they seem, while others live up to their stereo type. Mike Bruski is a rough-neck junkyard owner with a penchant for pushing Joe's buttons. He's great for helping you earn extra cash, and his junkyard offers an endless supply of income (more on that later). Then their are the completely harmless helpers, such gun shop owner and WWII vet Nathaniel Harold "Harry" Marsden III. Harry looks mean and has every weapon ever fired or thrown, but his war story involves a late-night trip to the whore house where pokes out his eye on a branch as he climbed the fence.