|ASUS GeForce GTX 460 SLI Performance|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Monday, 02 August 2010|
Page 10 of 21
DX11: Aliens vs Predator
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion's proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.
In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.
Cost Analysis: Aliens vs Predator (1680x1050)
Test Summary: Aliens vs Predator may use a well-known game engine, but DirectX-11 pushes graphical demand on this game second to only Metro 2033 (and possibly equivalent to DX10 Crysis). With an unbiased appetite for raw DirectX-11 graphics performance, Aliens vs Predator accepts ATI and NVIDIA products as equal contenders, even despite sponsorship from NVIDIA. When high-strain SSAO is called into action, the 768MB GeForce GTX 460 demonstrates how well Fermi is suited for DX11... besting ATI's Radeon HD 5830, and also matching the GTX 465. Even though high-stress graphics has pushed frame rate performance on the ASUS GeForce GTX 460, the relative price to performance ratio is actually quite high in Aliens vs Predator and wins out over the Radeon HD 5830 for value. While the GeForce GTX 460 SLI set performs well enough at 1680x1050, performance begins to wane at higher resolutions like 1920x1200.