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ASUS GeForce GTX 460 SLI Performance E-mail
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Written by Olin Coles   
Monday, 02 August 2010
Table of Contents: Page Index
ASUS GeForce GTX 460 SLI Performance
Features and Specifications
NVIDIA GF104 GPU Fermi Architecture
ASUS ENGTX460/2DI/768MD5 Video Card
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX10: Far Cry 2
DX10: Resident Evil 5
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Metro 2033
DX11: Unigine Heaven 2.1
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX460 Temperatures
VGA Power Consumption
GeForce GTX 460 Overclocking
Editor's Opinion: NVIDIA Fermi
GeForce GTX 460 Conclusion

DX10: Far Cry 2

Ubisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline.

The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions.

The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX-10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis.

However, it should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment. For example; trees breaking into many smaller pieces and buildings breaking down to their component panels. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.

There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for DirectX-10 tests, with the resolution set to 1920x1200. Performance settings were all set to 'Very High', Render Quality was set to 'Ultra High' overall quality, 8x anti-aliasing was applied, and HDR and Bloom were enabled.

Far_Cry_2_Benchmark_Performance.jpg

Although the Dunia engine in Far Cry 2 is slightly less demanding than CryEngine 2 engine in Crysis, the strain appears to be extremely close. In Crysis we didn't dare to test AA above 4x, whereas we used 8x AA and 'Ultra High' settings in Far Cry 2. The end effect was a separation between what is capable of maximum settings, and what is not. Using the short 'Ranch Small' time demo (which yields the lowest FPS of the three tests available), we noticed that there are very few products capable of producing playable frame rates with the settings all turned up.

Cost Analysis: Far Cry 2 (1680x1050)

  • $200 Radeon HD 5830 costs $5.76 per FPS
  • $200 GeForce GTX 460 costs $3.32 per FPS
  • $290 Radeon HD 5850 costs $5.61 per FPS
  • $320 GeForce GTX 470 costs $4.16 per FPS
  • $400 Radeon HD 5870 costs $6.60 per FPS
  • $480 GeForce GTX 480 costs $5.18 per FPS
  • $680 Radeon HG 5970 costs $7.62 per FPS
  • $400 GeForce GTX 460 SLI costs $3.72 per FPS
  • $960 GeForce GTX 480 SLI costs $6.19 per FPS
  • Test Summary: The Dunia game engine in Far Cry 2 demonstrates a preference towards NVIDIA products over ATI, which allows a single GeForce GTX 460 video card to dominate performance over the Radeon HD 5830, and even beats the Radeon HD 5850. Because of the major differences in performance with Far Cry 2, the GeForce GTX 460 (and all other GeForce cards) offered the best performance and cost per FPS of any DX11 video card. Of course, this also translated into impressive SLI performance. Combined into an SLI set, the GeForce GTX 460 surpasses both the Radeon HD 5870 as well as ATI's flagship Radeon HD 5970.

    Graphics Card Radeon HD5830 GeForce GTX460 Radeon HD5850 GeForce GTX470 Radeon HD5870 GeForce GTX480 Radeon HD5970
    GPU Cores 1120 336 1440 448 1600 480 3200 (1600 per GPU)
    Core Clock (MHz) 800 675 725 608 850 700 725
    Shader Clock (MHz) N/A 1350 N/A 1215 N/A 1401 N/A
    Memory Clock (MHz) 1000 900 1000 837 1200 924 1000
    Memory Amount 1024MB GDDR5 768MB GDDR5 1024MB GDDR5 1280MB GDDR5 1024MB GDDR5 1536MB GDDR5 2048MB GDDR5
    Memory Interface 256-bit 192-bit 256-bit 320-bit 256-bit 384-bit 512-bit (256-bit per GPU)



     

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