|ASUS M4A88TD-V EVO/USB3 Motherboard|
|Reviews - Featured Reviews: Motherboards|
|Written by Bruce Normann|
|Thursday, 15 July 2010|
Page 14 of 16
Aliens vs. Predator Test Results
Rebellion, SEGA and Twentieth Century FOX have released the Aliens vs. Predator DirectX 11 Benchmark to the public. As with many of the already released DirectX 11 benchmarks, the Aliens vs. Predator DirectX 11 benchmark leverages your DirectX 11 hardware to provide an immersive game play experience through the use of DirectX 11 Tessellation and DirectX 11 Advanced Shadow features.
In Aliens vs. Predator, DirectX 11 Geometry Tessellation is applied in an effective manner to enhance and more accurately depict HR Giger's famous Alien design. Through the use of a variety of adaptive schemes, applying tessellation when and where it is necessary, the perfect blend of performance and visual fidelity is achieved with at most a 4% change in performance.
DirectX 11 hardware also allows for higher quality, smoother and more natural looking shadows as well. DirectX 11 Advanced Shadows allow for the rendering of high-quality shadows, with smoother, artifact-free penumbra regions, which otherwise could not be realized, again providing for a higher quality, more immersive gaming experience.
Whenever possible we configure benchmark software to its maximum settings for our tests, but there are special cases when it's instructive to back off on some settings in order to put less load on the GPU and more load on the CPU. In the case of Aliens vs. Predator, we tested with the following settings: Texture Quality-Very High, Shadow Quality-High, HW Tessellation & Advanced Shadow Sampling-ON, Anisotropic Filtering-16x, and Screen Space Ambient Occlusion (SSAO)-ON. Multi Sample Anti-Aliasing was turned off for our low resolution testing at 1280 x 1024, and set to the maximum level of 4x for the high resolution test. At the highest resolution of 1920 x 1200, this is a challenging benchmark, as an ATI HD5870 card just barely achieves an average frame rate of 30FPS.
We generally see very minor differences, if any in typical gaming benchmarks while testing motherboards and CPUs. At best, Crysis will stress the CPU enough to show some variation, as we just saw above, but most of the other benchmarks are all GPU bound. Aliens vs. Predator is brand new, and it looks like we finally have another gaming benchmark that uses the CPU for more than just housekeeping tasks. There's less variation in this chart than in the last comparison test I did, but that's because the lowest CPU clock we have here is the relatively high 3.2 GHz of the stock AMD 555 Black Edition.
What's really interesting is that the new AMD 880G/555BE system takes top marks in both low resolution and high resolution tests, even at its lowest clock speed. The largest differences in each test are due to the CPU and Motherboard in use, not the clock rates. The Intel entry is in last place both times, despite the high overclock of 4.0 GHz. My experience with this benchmark is that it is very stable and reliable, in that multiple runs typically vary by only 0.1 FPS. Even though the biggest difference is barely more than 1 FPS, it's very repeatable; I just wish there was a wider spread between the different results.
Well, it's a nice switch to finally see some CPU influence in our gaming benchmarks, even if there was no meaningful difference in the gaming experience. Let's finish up with some final thoughts and conclusions.