|MSI N460GTX Cyclone 1GD5/OC Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Wednesday, 11 August 2010|
Page 11 of 19
Resident Evil 5 Test Results
PC gamers get the ultimate Resident Evil package in this new PC version with exclusive features including NVIDIA's new GeForce3D Vision technology (wireless 3D Vision glasses sold separately), new costumes and a new mercenary mode with more enemies on screen. Delivering an infinite level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. Incredible changes to game play and the world of Resident Evil make it a must-have game for gamers across the globe.
Years after surviving the events in Raccoon City, Chris Redfield has been fighting the scourge of bio-organic weapons all over the world. Now a member of the Bio-terrorism Security Assessment Alliance (BSSA), Chris is sent to Africa to investigate a biological agent that is transforming the populace into aggressive and disturbing creatures. New cooperatively-focused game play revolutionizes the way that Resident Evil is played. Chris and Sheva must work together to survive new challenges and fight dangerous hordes of enemies.
From a gaming performance perspective, Resident Evil 5 uses Next Generation of Fear - Ground breaking graphics that utilize an advanced version of Capcom's proprietary game engine, MT Framework, which powered the hit titles Devil May Cry 4, Lost Planet and Dead Rising. The game uses a wider variety of lighting to enhance the challenge. Fear Light as much as Shadow - Lighting effects provide a new level of suspense as players attempt to survive in both harsh sunlight and extreme darkness. As usual, we maxed out the graphics settings on the benchmark version of this popular game, to put the hardware through its paces. Much like Devil May Cry 4, it's relatively easy to get good frame rates in this game, so take the opportunity to turn up all the knobs and maximize the visual experience. The Resident Evil5 benchmark tool provides a graph of continuous frame rates and averages for each of four distinct scenes which take place in different areas of the compound. In addition it calculates an overall average for the four scenes. The averages for scene #3 and #4 are what we report here, as they are the most challenging.
Looking at the results for area #3, it's blatantly obvious that the NVIDIA cards do exceptionally well in this scene. The MSI N460GTX Cyclone achieves the same average frame rate as an HD 5870 at stock settings. Coincidently, that also the same performance level as the GTX 285 puts up. So it's clear, that this is not a fair comparison. If you like this game, all of the GTX cards offer best value in this instance. Plus, all that performance is available at a substantial discount with the new GTX 460. There is quite a bit of variation in the game play between the four areas, so let's see what happens in the next scene, area #4.
In area #4, the 5870 convincingly reclaims its title, and the 5850 comes back to compete with the GTX 460; this looks more like we've seen on the other titles so far. I'm not sure what it is in area #3 that gives the GTX cards such an advantage, but it doesn't last throughout the entire benchmark. In both scenes, the 17% overclock on the GTX 460 returns a comparable gain in performance, consistent with the improvements we've seen in the other benchmarks. Let's keep looking, especially at some new titles that were developed specifically to showcase DX11, and see if there are any more surprises in store for the N460GTX Cyclone.
In our next section, Benchmark Reviews looks at one of the newest and most popular games, Battlefield: Bad Company 2. The game lacks a dedicated benchmarking tool, so we'll be using FRAPS to measure frame rates within portions of the game itself.