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Written by Olin Coles   
Monday, 12 July 2010
Table of Contents: Page Index
NVIDIA GeForce GTX 460 768MB Video Card
Features and Specifications
NVIDIA GF104 GPU Fermi Architecture
NVIDIA GeForce GTX 460 Video Card
GeForce GTX-460 Partner Products
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX10: Far Cry 2
DX10: Resident Evil 5
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Metro 2033
DX11: Unigine Heaven 2.1
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX460 Temperatures
VGA Power Consumption
GeForce GTX 460 Overclocking
Editor's Opinion: NVIDIA Fermi
GeForce GTX 460 Conclusion

DX10: Resident Evil 5

Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX-10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

On the PC version of Resident Evil 5, both DirectX 9 and DirectX-10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.

NVIDIA and Capcom offer the Resident Evil 5 benchmark demo for free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Because the Capcom MT Framework game engine is very well optimized and produces high frame rates, Benchmark Reviews uses the DirectX-10 version of the test at 1920x1200 resolution. Super-High quality settings are configured, with 8x MSAA post processing effects for maximum demand on the GPU. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.

Resident_Evil_5_Benchmark-GTX460-768.jpg

Resident Evil 5 has really proved how well the proprietary Capcom MT Framework game engine can look with DirectX-10 effects. The Area 3 and 4 tests are the most graphically demanding from this free downloadable demo benchmark, but the results make it appear that the Area #3 test scene performs better with NVIDIA GeForce products compared to the Area #4 scene that favors ATI Radeon GPUs.

Cost Analysis: Resident Evil 5 (Area 4)

  • $150 Radeon HD 5770 costs $2.73 per FPS
  • $200 GeForce GTX 460 costs $3.18 per FPS
  • $200 Radeon HD 5830 costs $3.39 per FPS
  • $250 GeForce GTX 465 costs $3.21 per FPS
  • $290 Radeon HD 5850 costs $3.54 per FPS
  • $320 GeForce GTX 470 costs $3.81 per FPS
  • Test Summary: It's unclear if Resident Evil 5 graphics performance fancies ATI or NVIDIA, especially since two different test scenes alternate favoritism. Although this benchmark tool is distributed directly from NVIDIA, and Forceware drivers likely have optimizations written for the Resident Evil 5 game, there doesn't appear to be any decisive tilt towards GeForce products over ATI Radeon counterparts from within the game itself. Test scene #3 certainly favors Fermi GPU's, and they leads ahead of every other product tested. In test scene #4 the Radeon video card series appears more competitive, which allows the 768MB GeForce GTX 460 to slightly outperform the Radeon HD 5830. Additionally, the GTX 460 earns respect for its competitive cost per frame.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 768MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 192-bit 256-bit 256-bit 256-bit 320-bit



     

    Comments 

     
    # RE: NVIDIA GeForce GTX-460 768MB Video CardServando Silva 2010-07-11 21:27
    Finally a decent Fermi GPU. Nvidia strikes back after almost 1 year. Thanks for this great Review Olin.
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    # First "Gaming" Fermi GPU...?Bruce Normann 2010-07-12 10:00
    I can't help but think that the GF100-based Fermi cards were not really optimized for gaming. Engineers don't just throw a bunch of transistors into a rectangular pan and bake at 350F for 45 minutes. The architecture of the GF100 was designed to excel at something, it just wasn't gaming graphics. What I keep wodering is: what is the size and scope of the market that they WERE optimized for?
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    # RE: First "Gaming" Fermi GPU...?Servando Silva 2010-07-12 12:56
    I think they focused a lot on CUDA and features (3D, Surround, PhysX) instead of performance. This GPUs could really be super fast for other applications, just not gaming. This seems to be their first product "really" targeted to gamers.
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    # It's only a matter of timeAvro Arrow 2010-07-14 06:30
    We need to keep in mind that ATi's HD 5xxx series has already been out almost a year (wow, has it really been that long?) and that nVidia was supposed to have released Fermi almost exactly 1 year ago. It's unknown what exactly ATi is going to release this year but we can be sure that it's most likely going to make the GTX 4xx series look like the FX 5xxx series...lol
    Report Comment
     
     
    # one questionFederico La Morgia 2010-08-07 05:45
    what is written on the RAM chips?
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    # RE: one questionOlin Coles 2010-08-07 05:56
    Textures are cached and buffered to the video memory. Some games buffer only 100MB, and other buffer up to 1GB.
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