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Written by Olin Coles   
Monday, 12 July 2010
Table of Contents: Page Index
NVIDIA GeForce GTX 460 768MB Video Card
Features and Specifications
NVIDIA GF104 GPU Fermi Architecture
NVIDIA GeForce GTX 460 Video Card
GeForce GTX-460 Partner Products
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX10: Far Cry 2
DX10: Resident Evil 5
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Metro 2033
DX11: Unigine Heaven 2.1
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX460 Temperatures
VGA Power Consumption
GeForce GTX 460 Overclocking
Editor's Opinion: NVIDIA Fermi
GeForce GTX 460 Conclusion

DX10: 3DMark Vantage

3DMark Vantage is a PC benchmark suite designed to test the DirectX10 graphics card performance. FutureMark 3DMark Vantage is the latest addition the 3DMark benchmark series built by FutureMark corporation. Although 3DMark Vantage requires NVIDIA PhysX to be installed for program operation, only the CPU/Physics test relies on this technology.

3DMark Vantage offers benchmark tests focusing on GPU, CPU, and Physics performance. Benchmark Reviews uses the two GPU-specific tests for grading video card performance: Jane Nash and New Calico. These tests isolate graphical performance, and remove processor dependence from the benchmark results.

3DMark Vantage GPU Test: Jane Nash

Of the two GPU tests 3DMark Vantage offers, the Jane Nash performance benchmark is slightly less demanding. In a short video scene the special agent escapes a secret lair by water, nearly losing her shirt in the process. Benchmark Reviews tests this DirectX-10 scene at 1680x1050 and 1920x1200 resolutions, and uses Extreme quality settings with 8x anti-aliasing and 16x anisotropic filtering. The 1:2 scale is utilized, and is the highest this test allows. By maximizing the processing levels of this test, the scene creates the highest level of graphical demand possible and sorts the strong from the weak.

3dMark_Vantage_Jane_Nash_Benchmark-GTX460-768.jpg

Cost Analysis: Jane Nash (1680x1050)

  • $150 Radeon HD 5770 costs $8.33 per FPS
  • $200 GeForce GTX 460 costs $8.81 per FPS
  • $200 Radeon HD 5830 costs $8.78 per FPS
  • $250 GeForce GTX 465 costs $11.11 per FPS
  • $290 Radeon HD 5850 costs $10.18 per FPS
  • $320 GeForce GTX 470 costs $11.15 per FPS
  • 3DMark Vantage GPU Test: New Calico

    New Calico is the second GPU test in the 3DMark Vantage test suite. Of the two GPU tests, New Calico is the most demanding. In a short video scene featuring a galactic battleground, there is a massive display of busy objects across the screen. Benchmark Reviews tests this DirectX-10 scene at 1680x1050 and 1920x1200 resolutions, and uses Extreme quality settings with 8x anti-aliasing and 16x anisotropic filtering. The 1:2 scale is utilized, and is the highest this test allows. Using the highest graphics processing level available allows our test products to separate themselves and stand out (if possible).

    3dMark_Vantage_New_Calico_Benchmark-GTX460-768.jpg

    Cost Analysis: New Calico (1680x1050)

  • $150 Radeon HD 5770 costs $11.11 per FPS
  • $200 GeForce GTX 460 costs $10.42 per FPS
  • $200 Radeon HD 5830 costs $11.43 per FPS
  • $250 GeForce GTX 465 costs $13.23 per FPS
  • $290 Radeon HD 5850 costs $13.24 per FPS
  • $320 GeForce GTX 470 costs $13.17 per FPS
  • Test Summary: According to 3dMark Vantage, the NVIDIA GeForce GTX 460 768MB model trails slightly behind the ATI Radeon HD 5830 in the Jane Nash GPU test, and then leads it by just as much in New Calico tests. Sharing the same price point, it appears that this benchmark demonstrates that they could be sharing the same frame rate performance levels, too. Take 3D-Vision, PhysX, CUDA, and 32x MSAA into consideration, and the favor leans towards NVIDIA.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 768MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 192-bit 256-bit 256-bit 256-bit 320-bit



     

    Comments 

     
    # RE: NVIDIA GeForce GTX-460 768MB Video CardServando Silva 2010-07-11 21:27
    Finally a decent Fermi GPU. Nvidia strikes back after almost 1 year. Thanks for this great Review Olin.
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    # First "Gaming" Fermi GPU...?Bruce Normann 2010-07-12 10:00
    I can't help but think that the GF100-based Fermi cards were not really optimized for gaming. Engineers don't just throw a bunch of transistors into a rectangular pan and bake at 350F for 45 minutes. The architecture of the GF100 was designed to excel at something, it just wasn't gaming graphics. What I keep wodering is: what is the size and scope of the market that they WERE optimized for?
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    # RE: First "Gaming" Fermi GPU...?Servando Silva 2010-07-12 12:56
    I think they focused a lot on CUDA and features (3D, Surround, PhysX) instead of performance. This GPUs could really be super fast for other applications, just not gaming. This seems to be their first product "really" targeted to gamers.
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    # It's only a matter of timeAvro Arrow 2010-07-14 06:30
    We need to keep in mind that ATi's HD 5xxx series has already been out almost a year (wow, has it really been that long?) and that nVidia was supposed to have released Fermi almost exactly 1 year ago. It's unknown what exactly ATi is going to release this year but we can be sure that it's most likely going to make the GTX 4xx series look like the FX 5xxx series...lol
    Report Comment
     
     
    # one questionFederico La Morgia 2010-08-07 05:45
    what is written on the RAM chips?
    Report Comment
     
     
    # RE: one questionOlin Coles 2010-08-07 05:56
    Textures are cached and buffered to the video memory. Some games buffer only 100MB, and other buffer up to 1GB.
    Report Comment
     

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