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Written by Olin Coles   
Monday, 12 July 2010
Table of Contents: Page Index
NVIDIA GeForce GTX 460 768MB Video Card
Features and Specifications
NVIDIA GF104 GPU Fermi Architecture
NVIDIA GeForce GTX 460 Video Card
GeForce GTX-460 Partner Products
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX10: Far Cry 2
DX10: Resident Evil 5
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Metro 2033
DX11: Unigine Heaven 2.1
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX460 Temperatures
VGA Power Consumption
GeForce GTX 460 Overclocking
Editor's Opinion: NVIDIA Fermi
GeForce GTX 460 Conclusion

NVIDIA 3D-Vision Effects

Readers familiar with Benchmark Reviews have undoubtedly heard of NVIDIA GeForce 3D Vision technology; if not from our review of the product, then for the Editor's Choice Award it's earned or the many times I've personally mentioned it in out articles. Put simply: it changes the game. 2010 has been a break-out year for 3D technology, and PC video games are leading the way. Mafia II is expands on the three-dimensional effects, and improves the 3D-Vision experience with out-of-screen effects. For readers unfamiliar with the technology, 3D-Vision is a feature only available to NVIDIA GeForce video cards.

Mafia2_3d-Vision_Characters.jpg

The first thing gamers should be aware of is the performance penalty for using 3D-Vision with a high-demand game like Mafia II. Using a GeForce GTX 480 video card for reference, currently the most powerful single-GPU graphics solution available, we experienced frame rate speeds up to 33 FPS with all settings configured to their highest and APEX PhysX set to high. However, when 3D Vision is enabled the video frame rate usually decrease by about 50%. This is no longer the hardfast rule, thanks to '3D Vision Ready' game titles that offer performance optimizations. Mafia II proved that the 3D Vision performance penalty can be as little as 30% with a single GeForce GTX 480 video card, or a mere 11% in SLI configuration. NVIDIA Forceware drivers will guide players to make custom-recommended adjustments specifically for each game they play, but PhysX and anti-aliasing will still reduce frame rate performance.

Mafia2_3d-Vision_Tire_Door.jpg

Of course, the out-of-screen effects are worth every dollar you spend on graphics hardware. In the image above, an explosion sends the car's wheel and door flying into the players face, followed by metal debris and sparks. When you're playing, this certainly helps to catch your attention... and when the objects become bullets passing by you, the added depth of field helps assist in player awareness.

Mafia2_3d-Vision_Debris.jpg

Combined with APEX PhysX technology, NVIDIA's 3D-Vision brings destructible walls to life. As enemies shoot at the brick column, dirt and dust fly past the player forcing stones to tumble out towards you. Again, the added depth of field can help players pinpoint the origin of enemy threat, and improve response time without sustaining 'confusion damage'.

Mafia2_3d-Vision_Smoke_Plumes.jpg

NVIDIA APEX Turbulence, a new PhysX feature, already adds an impressive level of realism to games (such as with Mafia II pictured in this section). Watching plumes of smoke and flames spill out towards your camera angle helps put you right into the thick of action.

Mafia2_3d-Vision_Out-of-Screen.jpg

NVIDIA 3D-Vision/3D-Vision Surround is the perfect addition to APEX PhysX technology, and capable video games will prove that these features reproduce lifelike scenery and destruction when they're used together. Glowing embers and fiery shards shooting past you seem very real when 3D-Vision pairs itself APEX PhysX technology, and there's finally a good reason to overpower the PCs graphics system.



 

Comments 

 
# RE: NVIDIA GeForce GTX-460 768MB Video CardServando Silva 2010-07-11 21:27
Finally a decent Fermi GPU. Nvidia strikes back after almost 1 year. Thanks for this great Review Olin.
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# First "Gaming" Fermi GPU...?Bruce Normann 2010-07-12 10:00
I can't help but think that the GF100-based Fermi cards were not really optimized for gaming. Engineers don't just throw a bunch of transistors into a rectangular pan and bake at 350F for 45 minutes. The architecture of the GF100 was designed to excel at something, it just wasn't gaming graphics. What I keep wodering is: what is the size and scope of the market that they WERE optimized for?
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# RE: First "Gaming" Fermi GPU...?Servando Silva 2010-07-12 12:56
I think they focused a lot on CUDA and features (3D, Surround, PhysX) instead of performance. This GPUs could really be super fast for other applications, just not gaming. This seems to be their first product "really" targeted to gamers.
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# It's only a matter of timeAvro Arrow 2010-07-14 06:30
We need to keep in mind that ATi's HD 5xxx series has already been out almost a year (wow, has it really been that long?) and that nVidia was supposed to have released Fermi almost exactly 1 year ago. It's unknown what exactly ATi is going to release this year but we can be sure that it's most likely going to make the GTX 4xx series look like the FX 5xxx series...lol
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# one questionFederico La Morgia 2010-08-07 05:45
what is written on the RAM chips?
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# RE: one questionOlin Coles 2010-08-07 05:56
Textures are cached and buffered to the video memory. Some games buffer only 100MB, and other buffer up to 1GB.
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