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NVIDIA GeForce GTX-460 1GB Video Card E-mail
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Written by Olin Coles   
Monday, 12 July 2010
Table of Contents: Page Index
NVIDIA GeForce GTX-460 1GB Video Card
Features and Specifications
NVIDIA GF104 GPU Fermi Architecture
NVIDIA GeForce GTX 460 Video Card
GeForce GTX-460 Partner Products
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX10: Far Cry 2
DX10: Resident Evil 5
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Metro 2033
DX11: Unigine Heaven 2.1
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX460 Temperatures
VGA Power Consumption
GeForce GTX 460 Overclocking
Editor's Opinion: NVIDIA Fermi
GeForce GTX 460 Conclusion

DX11: Unigine Heaven 2.1

The Unigine "Heaven 2.1" benchmark is a free publicly available tool that grants the power to unleash the graphics capabilities in DirectX-11 for Windows 7 or updated Vista Operating Systems. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode, emerging experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

The distinguishing feature in the Unigine Heaven benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand. The "Heaven" benchmark excels at providing the following key features:

  • Native support of OpenGL, DirectX 9, DirectX-10 and DirectX-11
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Dynamic simulation of changing environment with high physical fidelity
  • Interactive experience with fly/walk-through modes
  • ATI Eyefinity support

Unigine_Heaven_DX11_Benchmark.jpg

Although Heaven-2.1 was recently released and used for our DirectX-11 tests, the benchmark results were extremely close to those obtained with Heaven-1.0 testing. Since only DX11-compliant video cards will properly test on the Heaven benchmark, only those products that meet the requirements have been included.

Cost Analysis: Unigine Heaven (1680x1050)

  • $150 Radeon HD 5770 costs $8.24 per FPS
  • $220 GeForce GTX 460 costs $7.67 per FPS
  • $200 Radeon HD 5830 costs $9.48 per FPS
  • $250 GeForce GTX 465 costs $9.47 per FPS
  • $290 Radeon HD 5850 costs $11.79 per FPS
  • $320 GeForce GTX 470 costs $10.53 per FPS
  • Test Summary: Our test results with the Unigine Heaven benchmark tool appear to deliver fair comparisons of DirectX-11 graphics cards. The 1GB NVIDIA GeForce GTX 460 clears past the Radeon HD 5830 by nearly 8-FPS, and again surpasses the GeForce GTX 465 in this test. Reviewers like to say "Nobody plays a benchmark", but it seems evident that we can expect to see great things come from a graphics tool this detailed. For now though, those details only come by way of DirectX-11 video cards. It's worth noting that if there was a cost involved with Unigine's Heaven benchmark, the GeForce GTX 460 would cost $1.81 less per frame than the Radeon HD 5830, and also cost less than all other DirectX-11 video cards.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX460 Radeon HD5830 GeForce GTX465 Radeon HD5850 GeForce GTX470
    GPU Cores 128 800 240 800 336 1120 352 1440 448
    Core Clock (MHz) 740 850 670 850 675 800 608 725 608
    Shader Clock (MHz) 1836 N/A 1550 N/A 1350 N/A 1215 N/A 1215
    Memory Clock (MHz) 1100 975 1300 1200 900 1000 802 1000 837
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 256-bit 256-bit 320-bit



     

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