|ASUS GeForce GTX-465 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Tuesday, 22 June 2010|
Page 10 of 21
DX11: Aliens vs Predator
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion, and published by Sega for Microsoft Windows, Sony PlayStation 3, and Microsoft Xbox 360. Aliens vs. Predator utilizes Rebellion's proprietary Asura game engine, which had previously found its way into Call of Duty: World at War and Rogue Warrior. The self-contained benchmark tool is used for our DirectX-11 tests, which push the Asura game engine to its limit.
In our benchmark tests, Aliens vs. Predator was configured to use the highest quality settings with 4x AA and 16x AF. DirectX-11 features such as Screen Space Ambient Occlusion (SSAO) and tessellation have also been included, along with advanced shadows.
Cost Analysis: Aliens vs Predator (1920x1200)
Test Summary: Aliens vs Predator may use a well-known game engine, but DirectX-11 pushes graphical demand on this game second to only Metro 2033 (and possibly equivalent to Crysis). With an unbiased appetite for raw DirectX-11 graphics performance, Aliens vs Predator accepts ATI and NVIDIA products as equal contenders, despite sponsorship from NVIDIA. When high-strain SSAO is called into action, the ASUS GeForce GTX-465 demonstrates how well Fermi is suited for DX11... but not quite besting ATI's Radeon HD 5850. Even though high-stress graphics has pushed frame rate performance lower on the ASUS ENGTX465/2DI/1GD5, the relative price to performance ratio is actually quite high in Aliens vs Predator and edges out the Radeon HD 5850 for value.