ASUS GeForce GTX-465 Video Card E-mail
Reviews - Featured Reviews: Video Cards
Written by Olin Coles   
Tuesday, 22 June 2010
Table of Contents: Page Index
ASUS GeForce GTX-465 Video Card
Features and Specifications
NVIDIA GF100 GPU Fermi Architecture
Closer Look: ASUS GeForce GTX-465
Video Card Testing Methodology
DX10: 3DMark Vantage
DX10: Crysis Warhead
DX10: Far Cry 2
DX10: Resident Evil 5
DX11: Aliens vs Predator
DX11: Battlefield Bad Company 2
DX11: BattleForge
DX11: Metro 2033
DX11: Unigine Heaven 2.1
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX465 Temperatures
VGA Power Consumption
ASUS SmartDoctor and GamerOSD
Editors Opinion: Fermi GF100
ASUS ENGTX465 Conclusion

DX10: Resident Evil 5

Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX-10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

On the PC version of Resident Evil 5, both DirectX 9 and DirectX-10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.

NVIDIA and Capcom offer the Resident Evil 5 benchmark demo for free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Because the Capcom MT Framework game engine is very well optimized and produces high frame rates, Benchmark Reviews uses the DirectX-10 version of the test at 1920x1200 resolution. Super-High quality settings are configured, with 8x MSAA post processing effects for maximum demand on the GPU. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.

Resident_Evil_5_Benchmark.jpg

Resident Evil 5 has really proved how well the proprietary Capcom MT Framework game engine can look with DirectX-10 effects. The Area 3 and 4 tests are the most graphically demanding from this free downloadable demo benchmark, but the results make it appear that the Area #3 test scene performs better with NVIDIA GeForce products compared to the Area #4 scene that favors ATI Radeon GPUs.

Cost Analysis: Resident Evil 5 (Area 4)

  • Radeon HD 5770: $2.72 per FPS
  • GeForce GTX 465: $3.21 per FPS
  • Radeon HD 5850: $3.72 per FPS
  • GeForce GTX 470: $3.40 per FPS
  • Radeon HD 5870: $4.02 per FPS
  • GeForce GTX 480: $4.24 per FPS
  • Radeon HD 5970: $5.69 per FPS
  • GeForce GTX480 SLI: $5.85 per FPS
  • Test Summary: It's unclear if Resident Evil 5 graphics performance fancies ATI or NVIDIA, especially with two test scenes that alternate favoritism. Although this benchmark tool is distributed directly from NVIDIA, and Forceware drivers likely have optimizations written for the Resident Evil 5 game, there doesn't appear to be any decisive tilt towards GeForce products over ATI Radeon counterparts from within the game itself. Test scene #3 certainly favors Fermi GF100 GPU's, and they leads ahead of every other product tested. In test scene #4 the Radeon video card series appears more competitive, which allows the ASUS ENGTX465/2DI/1GD5 to nearly match performance with the Radeon HD 5850 after leading it by 8-FPS in area #3 tests. Once again, the ASUS GeForce GTX-465 and GTX-470 earn respect for the most value-packed video cards.

    Graphics Card GeForce 9800 GTX+ Radeon HD4890 GeForce GTX285 Radeon HD5770 GeForce GTX465 Radeon HD5850 GeForce GTX470 Radeon HD5870
    GPU Cores 128 800 240 800 352 1440 448 1600
    Core Clock (MHz) 740 850 670 850 608 725 608 850
    Shader Clock (MHz) 1836 N/A 1550 N/A 1215 N/A 1215 N/A
    Memory Clock (MHz) 1100 975 1300 1200 802 1000 837 1200
    Memory Amount 512 MB GDDR3 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5 1280MB GDDR5 1024MB GDDR5
    Memory Interface 256-bit 256-bit 512-bit 128-bit 256-bit 256-bit 320-bit 256-bit



     

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