|ASUS GeForce GTX-465 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Tuesday, 22 June 2010|
Page 13 of 21
DX11: Metro 2033
Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows. Metro 2033 uses the 4A game engine, developed by 4A Games. The 4A Engine supports DirectX-9, 10, and 11, along with NVIDIA PhysX and GeForce 3D Vision.
The 4A engine is multi-threaded in such that only PhysX had a dedicated thread, and uses a task-model without any pre-conditioning or pre/post-synchronizing, allowing tasks to be done in parallel. The 4A game engine can utilize a deferred shading pipeline, and uses tessellation for greater performance, and also has HDR (complete with blue shift), real-time reflections, color correction, film grain and noise, and the engine also supports multi-core rendering.
Metro 2033 featured superior volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LODs. Using PhysX, the engine uses many features such as destructible environments, and cloth and water simulations, and particles that can be fully affected by environmental factors.
NVIDIA has been diligently working to promote Metro 2033, and for good reason: it is the most demanding PC video game we've ever tested. When their flagship GeForce GTX-480 struggles to produce 27 FPS with DirectX-11 anti-aliasing turned two to its lowest setting, you know that only the strongest graphics processors will generate playable frame rates.
Cost Analysis: Metro 2033
Test Summary: There's no way to ignore the graphical demands of Metro 2033, and only the most powerful GPUs will deliver a decent visual experience. These demands make our selection of DX11 video cards appear flat, especially when two GeForce GTX-480 Fermi video card combined into a SLI set produce only 46 FPS. While quality settings will need to be reduced to medium levels for adequate game play performance, the ASUS GeForce GTX-465 trailed the Radeon HD 5850 by only 2-FPS, and improved value by more than a $1 saved per FPS.