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Written by Olin Coles   
Tuesday, 11 May 2010
Table of Contents: Page Index
Zotac GeForce GTX-480 Fermi Video Card
Features and Specifications
NVIDIA GF100 GPU Fermi Architecture
Closer Look: Zotac GeForce GTX480
Video Card Testing Methodology
3DMark Vantage GPU Tests
Battlefield: Bad Company 2
BattleForge Performance
Crysis Warhead Tests
Far Cry 2 Benchmark
Resident Evil 5 Tests
Metro 2033 DX11 Performance
Unigine Heaven Benchmark
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX480 Temperatures
VGA Power Consumption
Editors Opinion: Fermi GF100
ZOTAC GTX-480 Conclusion

Far Cry 2 Benchmark

Ubisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline.

The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions.

The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX-10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis.

However, it should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment. For example; trees breaking into many smaller pieces and buildings breaking down to their component panels. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.

There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for DirectX-10 tests, with the resolution set to 1920x1200. Performance settings were all set to 'Very High', Render Quality was set to 'Ultra High' overall quality, 8x anti-aliasing was applied, and HDR and Bloom were enabled.

Far_Cry_2_Benchmark_Performance.jpg

Although the Dunia engine in Far Cry 2 is slightly less demanding than CryEngine 2 engine in Crysis, the strain appears to be extremely close. In Crysis we didn't dare to test AA above 4x, whereas we used 8x AA and 'Ultra High' settings in Far Cry 2. The end effect was a separation between what is capable of maximum settings, and what is not. Using the short 'Ranch Small' time demo (which yields the lowest FPS of the three tests available), we noticed that there are very few products capable of producing playable frame rates with the settings all turned up.

Cost Analysis: Far Cry 2 (1920x1200)

  • Radeon HD 4890: $6.45 per FPS
  • GeForce GTX 285: $7.78 per FPS
  • Radeon HD 5850: $7.05 per FPS
  • GeForce GTX 470: $5.65 per FPS
  • Radeon HD 5870: $7.50 per FPS
  • GeForce GTX 480: $6.41 per FPS
  • Radeon HD 5970: $9.21 per FPS
  • GeForce GTX480 SLI: $8.07 per FPS
  • Test Summary: The Dunia game engine appears preferential to NVIDIA products over ATI, and if you're one of the many gamers who like to play Far Cry 2 perhaps you should prefer their products too. The new NVIDIA GeForce GTX480 improves over the past-generation GeForce GTX285 by nearly 76%, and beats the Radeon HD5870 by over 50%. The surprise here is a measured benefit of 2 FPS for the single GF100 graphics card over dual-GPUs in the Radeon HD5970, but a significant difference in cost per FPS that favors the ZOTAC GeForce GTX480.

    Graphics Card Radeon HD4890 GeForce GTX285 Radeon HD5850 GeForce GTX470 Radeon HD5870 GeForce GTX480 Radeon HD5970
    GPU Cores 800 240 1440 448 1600 480 3200 (1600 per GPU)
    Core Clock (MHz) 850 670 725 608 850 700 725
    Shader Clock (MHz) N/A 1550 N/A 1215 N/A 1401 N/A
    Memory Clock (MHz) 975 1300 1000 837 1200 924 1000
    Memory Amount 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1280MB GDDR5 1024MB GDDR5 1536MB GDDR5 2048MB GDDR5
    Memory Interface 256-bit 512-bit 256-bit 320-bit 256-bit 384-bit 512-bit (256-bit per GPU)



     

    Comments 

     
    # Other TestsFederico La Morgia 2010-05-13 22:57
    3 x 480 ?
    tests in OC ?
    Report Comment
     
     
    # Next Zotac 480 coming soonWW_Dagger 2010-05-26 16:44
    I've set my heart on the recently announced Zotac FTX 480 AMP. This takes the cake! Faster yet quieter, and looks just awesome.
    Report Comment
     
     
    # RE: Next Zotac 480 coming soonFederico La Morgia 2010-05-26 22:09
    Point my heart, I would like a Fermi limited to 480 SP, but having the full 512-SP.
    Not only!, I wish to put in dual-GPU as my current GTX 295 and directly to the liquid cooled heat sink with copper entirely!
    Report Comment
     
     
    # HD5870Ansuex 2010-09-10 00:32
    Is it just me? or is the 5870 losing less fps when resolution is turned higer compared to the GTX480 or?
    Report Comment
     

    Comments have been disabled by the administrator.

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