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Written by Olin Coles   
Tuesday, 11 May 2010
Table of Contents: Page Index
Zotac GeForce GTX-480 Fermi Video Card
Features and Specifications
NVIDIA GF100 GPU Fermi Architecture
Closer Look: Zotac GeForce GTX480
Video Card Testing Methodology
3DMark Vantage GPU Tests
Battlefield: Bad Company 2
BattleForge Performance
Crysis Warhead Tests
Far Cry 2 Benchmark
Resident Evil 5 Tests
Metro 2033 DX11 Performance
Unigine Heaven Benchmark
NVIDIA APEX PhysX Enhancements
NVIDIA 3D-Vision Effects
GeForce GTX480 Temperatures
VGA Power Consumption
Editors Opinion: Fermi GF100
ZOTAC GTX-480 Conclusion

Resident Evil 5 Tests

Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX-10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

On the PC version of Resident Evil 5, both DirectX 9 and DirectX-10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.

NVIDIA and Capcom offer the Resident Evil 5 benchmark demo for free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Because the Capcom MT Framework game engine is very well optimized and produces high frame rates, Benchmark Reviews uses the DirectX-10 version of the test at 1920x1200 resolution. Super-High quality settings are configured, with 8x MSAA post processing effects for maximum demand on the GPU. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.

Resident_Evil_5_Benchmark.jpg

Resident Evil 5 has really proved how well the proprietary Capcom MT Framework game engine can look with DirectX-10 effects. The Area 3 and 4 tests are the most graphically demanding from this free downloadable demo benchmark, but the results make it appear that the Area #3 test scene performs better with NVIDIA GeForce products compared to the Area #4 scene that favors ATI Radeon GPUs.

Cost Analysis: Resident Evil 5 (Area 4)

  • Radeon HD 4890: $3.50 per FPS
  • GeForce GTX 285: $4.32 per FPS
  • Radeon HD 5850: $3.97 per FPS
  • GeForce GTX 470: $3.61 per FPS
  • Radeon HD 5870: $3.98 per FPS
  • GeForce GTX 480: $4.24 per FPS
  • Radeon HD 5970: $5.69 per FPS
  • GeForce GTX480 SLI: $5.85 per FPS
  • Test Summary: It's unclear if Resident Evil 5 graphics performance fancies ATI or NVIDIA, especially with two test scenes that alternate favoritism. Although this benchmark tool is distributed directly from NVIDIA, and Forceware drivers likely have optimizations written for the Resident Evil 5 game, there doesn't appear to be any decisive tilt towards GeForce products over ATI Radeon counterparts from within the game itself. Test scene #3 certainly favors the GeForce GTX480, and leads it ahead of every other product tested. In test scene #4, the GTX480 scores 118 FPS compared to only 81 with the past-generation GTX285, or 97 FPS from the Radeon HD5870.

    Graphics Card Radeon HD4890 GeForce GTX285 Radeon HD5850 GeForce GTX470 Radeon HD5870 GeForce GTX480 Radeon HD5970
    GPU Cores 800 240 1440 448 1600 480 3200 (1600 per GPU)
    Core Clock (MHz) 850 670 725 608 850 700 725
    Shader Clock (MHz) N/A 1550 N/A 1215 N/A 1401 N/A
    Memory Clock (MHz) 975 1300 1000 837 1200 924 1000
    Memory Amount 1024 MB GDDR5 1024MB GDDR3 1024MB GDDR5 1280MB GDDR5 1024MB GDDR5 1536MB GDDR5 2048MB GDDR5
    Memory Interface 256-bit 512-bit 256-bit 320-bit 256-bit 384-bit 512-bit (256-bit per GPU)



     

    Comments 

     
    # Other TestsFederico La Morgia 2010-05-13 22:57
    3 x 480 ?
    tests in OC ?
    Report Comment
     
     
    # Next Zotac 480 coming soonWW_Dagger 2010-05-26 16:44
    I've set my heart on the recently announced Zotac FTX 480 AMP. This takes the cake! Faster yet quieter, and looks just awesome.
    Report Comment
     
     
    # RE: Next Zotac 480 coming soonFederico La Morgia 2010-05-26 22:09
    Point my heart, I would like a Fermi limited to 480 SP, but having the full 512-SP.
    Not only!, I wish to put in dual-GPU as my current GTX 295 and directly to the liquid cooled heat sink with copper entirely!
    Report Comment
     
     
    # HD5870Ansuex 2010-09-10 00:32
    Is it just me? or is the 5870 losing less fps when resolution is turned higer compared to the GTX480 or?
    Report Comment
     

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