| PowerColor PCS+ AX5870 1GBD5-PPDHG2 | |
| Reviews - Featured Reviews: Video Cards | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Written by Bruce Normann | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Monday, 19 April 2010 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Page 10 of 17
Far Cry 2 Benchmark ResultsUbisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline. The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions. The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis. However, it should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment. For example; trees breaking into many smaller pieces and buildings breaking down to their component panels. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects. There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for our tests, with the resolution set to 1920x1200. The performance settings were all set to 'Very High', Render Quality was set to 'Ultra High' overall quality level, 8x anti-aliasing was applied, and HDR and Bloom were enabled. Of course DX10 was used exclusively for this series of tests.
Even on a game that typically favors the Green Machine, the HD 5870 cards are top dog again. They also respond well to the GPU overclocks of 25 MHz and 75MHz above standard. Even with the higher overclock, the GPU temperature only maxed out at 59C. This test is generally one of the lighter GPU loads among our benchmarks; the coding appears to be highly optimized. Although the Dunia engine in Far Cry 2 is slightly less demanding than CryEngine 2 engine in Crysis, the strain appears to be extremely close. In Crysis we didn't dare to test AA above 4x, whereas we use 8x AA and 'Ultra High' settings in Far Cry 2. Using the short 'Ranch Small' time demo (which yields the lowest FPS of the three tests available), many of the midrange products we've tested are capable of producing playable frame rates with the settings all turned up. We also see a different effect when switching our testing to DirectX 10. Far Cry 2 seems to have been optimized, or at least written with a clear understanding of DX10 requirements.
The higher resolution test doesn't change the rankings at all, and the overclock scaling for the PowerColor PCS+ AX5870 is right on target, netting a 9% gain in frame rates for a 9% overclock.
Our next benchmark of the series puts our collection of video cards against some fresh graphics in the newly released Resident Evil 5 benchmark.
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