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Written by Bruce Normann   
Friday, 26 March 2010
Table of Contents: Page Index
XFX Radeon HD5830 DX11 Video Card
XFX Radeon HD5830 Features
ATI Radeon HD5830 Specifications
Closer Look: XFX Radeon HD 5830
Detailed Features: XFX Radeon HD 5830
Video Card Testing Methodology
3DMark Vantage Benchmarks
Crysis Benchmark Results
Devil May Cry 4 Benchmark
Far Cry 2 Benchmarks
Resident Evil 5 Benchmarks
Unigine - Heaven Benchmarks
S.T.A.L.K.E.R.: Call of Pripyat Benchmarks
XFX Radeon HD5830 Temperature
VGA Power Consumption
Radeon HD 5830 Final Thoughts
XFX Radeon HD 5830 Conclusion

Far Cry 2 Benchmark Results

Ubisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline.

The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions.

The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis. However, it should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment. For example; trees breaking into many smaller pieces and buildings breaking down to their component panels. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.

There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for our tests, with the resolution set to 1920x1200. The performance settings were all set to 'Very High', Render Quality was set to 'Ultra High' overall quality level, 8x anti-aliasing was applied, and HDR and Bloom were enabled. Of course DX10 was used exclusively for this series of tests.

XFX_HD_5830_Far_Cry_2_DX10_1680.jpg

It's too early to call it a trend, but after just seeing the HD 5830 struggle a bit with the oldest benchmark in our test suite, I see it pretty much falling flat here on one of our newest gaming benchmarks. Once again, the HD 5850 really stands out here, and I think you have to point the finger at the fact that the 5850 has twice the number of ROPs as the HD 5830.

Although the Dunia engine in Far Cry 2 is slightly less demanding than CryEngine 2 engine in Crysis, the strain appears to be extremely close. In Crysis we didn't dare to test AA above 4x, whereas we use 8x AA and 'Ultra High' settings in Far Cry 2. Using the short 'Ranch Small' time demo (which yields the lowest FPS of the three tests available), many of the midrange products we've tested are capable of producing playable frame rates with the settings all turned up. We also see a different effect when switching our testing to DirectX 10. Far Cry 2 seems to have been optimized, or at least written with a clear understanding of DX10 requirements.

XFX_HD_5830_Far_Cry_2_DX10_1920.jpg

The Radeon HD 5830 hangs disappointingly close to its little brother again in the higher resolution testing. Although the Dunia engine seems to be optimized for NVIDIA chips, the mix of GPU components ATI incorporated in the 5850 and 5870 GPUs seem optimum for this game. That's obviously not the case for the HD 5830.

Product Series Stream Processors Core Clock (MHz) Shader Clock (MHz) Memory Clock (MHz) Memory Amount Memory Interface
MSI Radeon HD4830 (R4830 T2D512) 640 585 N/A 900 512MB GDDR3 256-bit
XFX Radeon HD5750 (HD-575X-ZNFC) 720 700 N/A 1150 1.0GB GDDR5 128-bit
ASUS Radeon HD4850 (EAH4850 TOP) 800 680 N/A 1050 512MB GDDR3 256-bit
ATI Radeon HD5770 (Engineering Sample) 800 850 N/A 1200 1.0GB GDDR5 128-bit
XFX Radeon HD5830 (HD-583X-ZNFV) 1120 800 N/A 1000 1.0GB GDDR5 256-bit
ASUS GeForce GTX 260 (ENGTX260 MATRIX) 216 576 1242 999 896MB GDDR3 448-bit
XFX Radeon HD5850 (21162-00-50R) 1440 725 N/A 1000 1.0GB GDDR5 256-bit
MSI GeForce GTX 275 (N275GTX Twin Frozr OC) 240 666 1476 1161 896MB GDDR3 448-bit
ASUS GeForce GTX 285 (GTX285 MATRIX) 240 662 1476 1242 1.0GB GDDR3 512-bit
XFX Radeon HD5870 (HD-587X-ZNFC) 1600 850 N/A 1200 1.0GB GDDR5 256-bit

Our next benchmark of the series puts our collection of video cards against some fresh graphics in the newly released Resident Evil 5 benchmark.



 

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