|ATI Radeon HD5570 DX11 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Thursday, 11 February 2010|
Page 12 of 16
Resident Evil 5 Benchmark Results
PC gamers get the ultimate Resident Evil package in this new PC version with exclusive features including NVIDIA's new GeForce 3D Vision technology (wireless 3D Vision glasses sold separately), new costumes and a new mercenaries mode with more enemies on screen. Delivering an infinite level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. Incredible changes to game play and the world of Resident Evil make it a must-have game for gamers across the globe.
Years after surviving the events in Raccoon City, Chris Redfield has been fighting the scourge of bio-organic weapons all over the world. Now a member of the Bio-terrorism Security Assessment Alliance (BSSA), Chris is sent to Africa to investigate a biological agent that is transforming the populace into aggressive and disturbing creatures. New cooperatively-focused game play revolutionizes the way that Resident Evil is played. Chris and Sheva must work together to survive new challenges and fight dangerous hordes of enemies.
From a gaming performance perspective, Resident Evil 5 uses Next Generation of Fear - Ground breaking graphics that utilize an advanced version of Capcom's proprietary game engine, MT Framework, which powered the hit titles Devil May Cry 4, Lost Planet and Dead Rising. The game uses a wider variety of lighting to enhance the challenge. Fear Light as much as Shadow - Lighting effects provide a new level of suspense as players attempt to survive in both harsh sunlight and extreme darkness. As usual, we maxed out the graphics settings on the benchmark version of this popular game, to put the hardware through its paces. Much like Devil May Cry 4, it's relatively easy to get good frame rates in this game, so take the opportunity to turn up all the knobs and maximize the visual experience.
The Resident Evil5 benchmark tool provides a graph of continuous frame rates and averages for each of four distinct scenes. In addition it calculates an overall average for the four scenes. The averages for scene #3 and #4 are what we report here, as they are the most challenging.
This new game is still not quite playable with these settings and the HD5570 hardware, even at a slightly lower screen resolution of 1680x1050. Just to see what was possible, I backed the resolution down to 1280x1024, set the quality levels to medium and lowered the anti-aliasing to 4X, and voila; I got 38 fps and 47 fps for scenes #3 and #4. So, with some careful optimizing, this game can be made to run with smooth, fluid motion. You just can't run it at maximum settings and achieve that; you still need to use one of the higher powered cards if you want to run this, and many other games maxed out. If you're willing to compromise a bit on resolution and graphics quality, then feel free to fire up that 55" beast in the living room and have some big-screen fun.
Our next sections look at thermal performance and power consumption, both key qualities for this new product.