|Intel Core i5-661 Processor BX80616I5661|
|Reviews - Featured Reviews: Processors|
|Written by David Ramsey|
|Tuesday, 16 February 2010|
Page 7 of 10
Resident Evil 5 Benchmarks
Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX 10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.
On the PC version of Resident Evil 5, both DirectX 9 and DirectX 10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.
NVIDIA and Capcom offer the Resident Evil 5 benchmark demo as a free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Because the Capcom MT Framework game engine is very well optimized and produces high frame rates, this a good test to run on less powerful graphics cards. For this test I used the DirectX 10 version of this benchmark at a resolution of 1280x1024 with medium quality. Since the Core i5-661 BX80616I5661 iGPU does not support anti-aliasing, it's turned off for the discrete card tests. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.
Even with these minimal quality settings, the iGPU, even overclocked, can't provide playable frame rates. The difference between the iGPU and the 9400GT is much narrower here than in the CINEBENCH rendering test: the 9400GT turned in twice the frame rate of the iGPU in that test, but here the difference is much less, just a couple of frames per second. The GT240-GDDR3 card produces solidly playable frame rates at these modest settings.