|EVGA Geforce GTX275 CO-OP PhysX Edition|
|Reviews - Featured Reviews: Video Cards|
|Written by David Ramsey - Edited by Olin Coles|
|Sunday, 07 February 2010|
Page 8 of 14
Far Cry 2 Benchmark
Ubisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline.
The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions.
The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis.
It should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment, such as trees breaking into many smaller pieces and buildings breaking down to their component panels (however, these destructible effects do not use PhysX). Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.
There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for DirectX 10 tests, with the resolution set to 1920x1200. Performance settings were all set to 'Very High', Render Quality was set to 'Ultra High' overall quality, 8x anti-aliasing was applied, and HDR and Bloom were enabled.
Again, there are no real surprises here: the EVGA GTX 275 CO-OP PhysX Edition turns in performance that perfectly splits the difference between the GTX 260 and GTX 285. Keep in mind that in these benchmarks, the GTS 250 processor on the EVGA GTX 275 CO-OP PhysX Edition is sitting idle; in the next section we'll start testing this card the way it was meant to be used: in PhysX-enabled games.