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Written by Olin Coles   
Friday, 29 January 2010
Table of Contents: Page Index
PowerColor Radeon HD5850 PCS+ Video Card
Radeon HD 5850 Features
ATI Eyefinity Multi-Monitors
HD5850 PCS Closer Look
Video Card Testing Methodology
3DMark Vantage GPU Tests
BattleForge Performance
Crysis Warhead Tests
Devil May Cry 4 Benchmark
Far Cry 2 Benchmark
Resident Evil 5 Tests
S.T.A.L.K.E.R. Call of Pripyat
Unigine Heaven Benchmark
Radeon HD5850 PCS Temperatures
VGA Power Consumption
Radeon 5000-Series Final Thoughts
PowerColor HD5850 PCS Conclusion

Devil May Cry 4 Benchmark

Devil May Cry 4 was released on PC in early 2007 as the fourth installment to the Devil May Cry video game series. DMC4 is a direct port from the PC platform to console versions, which operate at the native 720P game resolution with no other platform restrictions. Devil May Cry 4 uses the refined MT Framework game engine, which has been used for many popular Capcom game titles over the past several years.

MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

On the PC version a special bonus called Turbo Mode is featured, giving the game a slightly faster speed, and a new difficulty called Legendary Dark Knight Mode is implemented. The PC version also has both DirectX 9 and DirectX 10 mode for Microsoft Windows XP and Vista Operating Systems.

It's always nice to be able to compare the results we receive here at Benchmark Reviews with the results you test for on your own computer system. Usually this isn't possible, since settings and configurations make it nearly difficult to match one system to the next; plus you have to own the game or benchmark tool we used.

Devil May Cry 4 fixes this, and offers a free benchmark tool available for download. Because the DMC4 MT Framework game engine is rather low-demand for today's cutting edge multi-GPU video cards, Benchmark Reviews uses the DirectX 10 test set at 1920x1200 resolution to test with 8x AA (highest common AA setting available between GeForce and Radeon video cards) and 16x AF. The benchmark runs through four different test scenes, but scenes #2 and #4 usually offer the most graphical challenge.


Devil May Cry 4 doesn't stress the GPU to the extent that other game engines do. This isn't to say that the graphics don't look good, because they do, it's just that the MT Framework game engine is very well optimized. At 49/58 FPS in test 2 and 4, even the GTS 250 can play DMC4. The Juniper GPU inside ATI's Radeon HD 5770 produced 72 FPS in test 2, which is extremely close to the 79 FPS rendered by our overclocked Palit GeForce GTX 260 Sonic video card and GeForce GTX 275. The ATI Radeon HD 4890 (not shown) matched the overclocked ASUS GeForce GTX 285 TOP video card performance with 89 FPS. ATI's Cypress GPU found in the Radeon HD 5850 and 5870 certainly stood out from the crowd.

The reference design ATI Radeon HD 5850 produced 108 FPS, which equates to 21% better performance than the GeForce GTX 285, but the PowerColor Radeon HD 5850 PCS+ raises this lead by another 4 FPS in test scene #4. Sapphire's ATI Radeon HD 5870 rendered 126 FPS in the second benchmark scene, outperforming the NVIDIA GTX 285 counterpart by nearly 42%. Despite wearing a NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, the Capcom MT Framework game engine appears to enjoy ATI's latest Cypress and Juniper GPUs.

The dual-GPU GeForce GTX matches performance to the single-GPU Radeon HD 5870, yet still falls way behind the twin Cypress-XT (Hemlock) GPUs inside the Radeon HD 5970.

Product Series GeForce GTS 250 Radeon HD 5770 Palit GTX 260 Radeon HD 5850 HD5850 PCS+ GeForce GTX 275 ASUS GTX 285 Radeon HD 5870
GPU Cores 128 800 216 1440 1440 240 240 1600
Core Clock (MHz) 738 850 625 725 760 633 670 850
Shader Clock (MHz) 1836 N/A 1348 N/A N/A 1296 1550 N/A
Memory Clock (MHz) 1100 1200 1100 1000 1050 1134 1300 1200
Memory Amount 512MB GDDR3 1024MB GDDR5 896MB GDDR3 1024MB GDDR5 1024MB GDDR5 896MB GDDR3 1024MB GDDR3 1024MB GDDR5
Memory Interface 256-bit 128-bit 448-bit 256-bit 256-bit 448-bit 512-bit 256-bit



# PowerColor HD5850 PCS+manikanta 2010-06-23 06:00
i haveto buy powercolor pcs+ 5850 but iam not able to understand in power consumptiion as u told ya 18Watts that equals to how many units in idle mode? pleaseee tell me.
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# bananahey 2012-02-25 13:40
google is your friend
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