|ATI Radeon HD 5970 Hemlock Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Wednesday, 18 November 2009|
Page 11 of 17
Resident Evil 5 Tests
Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX 10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.
On the PC version of Resident Evil 5, both DirectX 9 and DirectX 10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.
NVIDIA and Capcom offer the Resident Evil 5 benchmark demo for free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Because the Capcom MT Framework game engine is very well optimized and produces high frame rates, Benchmark Reviews uses the DirectX 10 version of the test at 1920x1200 resolution. Super-High quality settings are configured, with 8x MSAA post processing effects for maximum demand on the GPU. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.
Resident Evil 5 has really proved how well the proprietary Capcom MT Framework game engine can look with DirectX 10 effects. The Area 3 and 4 tests are the most graphically demanding from this free downloadable demo benchmark, but the results make it appear that the Area #3 test scene performs better with NVIDIA GeForce products compared to the Area #4 scene that favors ATI Radeon GPUs. Although this benchmark tool is distributed directly from NVIDIA and GeForce Forceware drivers likely have optimizations written for the Resident Evil 5 game, there doesn't appear to be any favoritism towards GeForce products over Radeon counterparts from within the game itself.
Even so, the ATI Radeon HD 5770 rendered 36 FPS in test scene 3, while jumping to 47 FPS in test scene 4. This loosely indicates that lower-end graphics cards can still play Resident Evil 5 at 1920x1200, and produce good 30+ frame rates with maximum settings. For these results however, it seems that driver optimizations between manufacturers could account for the disparity among test scenes, although the Resident Evil 5 game itself 'normalizes' in the two other (less demanding) scenes.
Much of the test results in Resident Evil 5 were identical to performance standings in our other tests. The GTX260 and HD4890 produce the same frame rates, while the HD5850 and GTX285 push and pull between tests. The Radeon HD5870 keeps up with the GTX295, while the Radeon HD 5970 performs ahead of them all with a 38% lead. With a 123 FPS peak frame rate in scene 4, the HD5970 certainly delivers enough performance to guarantee smooth fast motion on even larger display resolutions.