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Written by Olin Coles   
Wednesday, 18 November 2009
Table of Contents: Page Index
ATI Radeon HD 5970 Hemlock Video Card
Radeon HD 5970 Features
ATI Eyefinity Multi-Monitors
ATI Radeon HD 5970 Closer Look
Video Card Testing Methodology
3DMark Vantage GPU Tests
BattleForge Performance
Crysis Warhead Tests
Devil May Cry 4 Benchmark
Far Cry 2 Benchmark
Resident Evil 5 Tests
S.T.A.L.K.E.R. Call of Pripyat
Unigine Heaven Benchmark
Radeon HD 5970 Temperatures
VGA Power Consumption
Radeon 5000-Series Final Thoughts
ATI Radeon HD 5970 Conclusion

Resident Evil 5 Tests

Built upon an advanced version of Capcom's proprietary MT Framework game engine to deliver DirectX 10 graphic detail, Resident Evil 5 offers gamers non-stop action similar to Devil May Cry 4, Lost Planet, and Dead Rising. The MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

On the PC version of Resident Evil 5, both DirectX 9 and DirectX 10 modes are available for Microsoft Windows XP and Vista Operating Systems. Microsoft Windows 7 will play Resident Evil with backwards compatible Direct3D APIs. Resident Evil 5 is branded with the NVIDIA The Way It's Meant to be Played (TWIMTBP) logo, and receives NVIDIA GeForce 3D Vision functionality enhancements.

NVIDIA and Capcom offer the Resident Evil 5 benchmark demo for free download from their website, and Benchmark Reviews encourages visitors to compare their own results to ours. Because the Capcom MT Framework game engine is very well optimized and produces high frame rates, Benchmark Reviews uses the DirectX 10 version of the test at 1920x1200 resolution. Super-High quality settings are configured, with 8x MSAA post processing effects for maximum demand on the GPU. Test scenes from Area #3 and Area #4 require the most graphics processing power, and the results are collected for the chart illustrated below.

Resident_Evil_5_Benchmark.jpg

Resident Evil 5 has really proved how well the proprietary Capcom MT Framework game engine can look with DirectX 10 effects. The Area 3 and 4 tests are the most graphically demanding from this free downloadable demo benchmark, but the results make it appear that the Area #3 test scene performs better with NVIDIA GeForce products compared to the Area #4 scene that favors ATI Radeon GPUs. Although this benchmark tool is distributed directly from NVIDIA and GeForce Forceware drivers likely have optimizations written for the Resident Evil 5 game, there doesn't appear to be any favoritism towards GeForce products over Radeon counterparts from within the game itself.

Even so, the ATI Radeon HD 5770 rendered 36 FPS in test scene 3, while jumping to 47 FPS in test scene 4. This loosely indicates that lower-end graphics cards can still play Resident Evil 5 at 1920x1200, and produce good 30+ frame rates with maximum settings. For these results however, it seems that driver optimizations between manufacturers could account for the disparity among test scenes, although the Resident Evil 5 game itself 'normalizes' in the two other (less demanding) scenes.

Much of the test results in Resident Evil 5 were identical to performance standings in our other tests. The GTX260 and HD4890 produce the same frame rates, while the HD5850 and GTX285 push and pull between tests. The Radeon HD5870 keeps up with the GTX295, while the Radeon HD 5970 performs ahead of them all with a 38% lead. With a 123 FPS peak frame rate in scene 4, the HD5970 certainly delivers enough performance to guarantee smooth fast motion on even larger display resolutions.

Product Series ATI Radeon HD 5770 Palit GeForce GTX 260 ATI Radeon HD 4890 ATI Radeon HD 5850 ASUS GeForce GTX 285 ATI Radeon HD 5870 NVIDIA GeForce GTX 295 ATI Radeon HD 5970
GPU Cores 800 216 640 1440 240 1600 480 (240 per GPU) 3200 (1600 per GPU)
Core Clock (MHz) 850 625 850 725 670 850 576 725
Shader Clock (MHz) N/A 1348 N/A N/A 1550 N/A 1242 3200
Memory Clock (MHz) 1200 1100 975 1000 1300 1200 999 1000
Memory Amount 1024 MB GDDR5 1024 MB GDDR3 1024 MB GDDR5 1024MB GDDR5 1024MB GDDR3 1024MB GDDR5 1792MB GDDR3 2048MB GDDR5
Memory Interface 128-bit 448-bit 256-bit 256-bit 512-bit 256-bit 896-bit (448-bit per GPU) 512-bit (256-bit per GPU)



 

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