|XFX Radeon HD5770 Video Card HD-577A-ZN|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Tuesday, 27 October 2009|
Page 15 of 19
BattleForge - Renegade Benchmark Results
In anticipation of the Release of DirectX 11 with Windows 7 and coinciding with the release of AMD's ATI HD 5870, BattleForge has been updated to allow it to run using DirectX 11 on supported hardware. Well what does all of this actually mean you may ask? It gives us a sip of water from the Holy Grail of game designing and computing in general: greater efficiency! What does this mean for you? It means that that the game will demonstrate a higher level of performance for the same processing power, which in turn allows more to be done with the game graphically. In layman's terms the game will have a higher frame rate and new ways of creating graphical effects, such as shadows and lighting. The culmination of all of this is a game that both runs and looks better. The game is running on a completely new graphics engine that was built for BattleForge.
BattleForge is a next-gen real time strategy game, in which you fight epic battles against evil along with your friends. What makes BattleForge special is that you can assemble your army yourself: the units, buildings and spells in BattleForge are represented by collectible cards that you can trade with other players. BattleForge is developed by EA Phenomic. The studio was founded by Volker Wertich, father of the classic "The Settlers" and the SpellForce series. Phenomic has been an EA studio since August 2006.
BattleForge was released on Windows in March 2009. On May 26, 2009, BattleForge became a Play 4 Free branded game with only 32 of the 200 cards available. In order to get additional cards, players will now need to buy points on the BattleForge website. The retail version comes with all of the starter decks and 3,000 BattleForge points.
Never mind the DX10 v. DX11 question, the real news here is that this game was almost certainly developed exclusively on ATI hardware, and it shows. The stock XFX HD5770 trumps the GTX285, and the overclocked one goes one better. CrossfireX scales way past 80% at both widescreen resolutions, and puts this game into the frame rate range where it runs quite smoothly.
The BattleForge benchmark itself is a tough one, once all the settings are maxed out. The graphics are suitably impressive; even though they were developed primarily on the DirectX 10 platform. In case you are wondering, these results are with SSAO "On" and set to the Very High setting. I know the NVIDIA cards do a little better when SSAO is set to "Off", and I will eventually get around to posting a full set of results with this setting. Personally though, I think the writing is on the wall as far as DirectX 11 goes, and if there isn't going to be a level playing field for 3-4 months, it's not ATI's fault. I mean, who DIDN'T know, more than a year ago, that Windows 7 and DirectX 11 were coming?
In our next section, we investigate the thermal performance of the Radeon HD5770, and see if that half-size 40nm GPU die still runs cool, once it's overclocked. The GPU cooler hides a secret advantage, as we'll see.