|XFX Radeon HD5770 Video Card HD-577A-ZN|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Tuesday, 27 October 2009|
Page 14 of 19
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to prevent a waste of power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. World in Conflict just begins to place demands on the graphics processor at the 1680x1050 resolution, so we'll skip the low-res testing.
The GT200 series GPUs from NVIDIA seem to have a distinct advantage with the World In Conflict benchmark. Both the standard and overclocked XFX HD5770 pull acceptable frame rates, though, even if they can't catch up to a GTX260. It looks like something is not optimized in this benchmark for the latest ATI cards, until you see the CrossfireX results. The new Juniper-based cards scale really well in this game, and kick the GTX285 to the curb.
Our last benchmark of the series brings DirectX 11 into the mix, a situation that only the ATI cards under test are capable of handling.