|ATI Radeon HD5770 Juniper GPU Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Tuesday, 13 October 2009|
Page 13 of 18
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to prevent a waste of power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. World in Conflict just begins to place demands on the graphics processor at the 1680x1050 resolution, so we'll skip the low-res testing.
The GT200 series GPUs from NVIDIA seem to have a distinct advantage with the World In Conflict benchmark. The GTX260-216 pulls out a 6 FPS lead over the HD5770 at 1680x1050 and holds onto it at the higher 1920x1200 resolution. The GTX275 and GTX285 pile on another 4-6 FPS above that. Also, the HD4850 comes close to the performance of the HD5770, even in the higher resolution testing, despite having only 512MB of memory to play with. Something is clearly not optimized in this benchmark for the latest ATI version of pixel processing hardware.
Our last benchmark of the series brings DirectX 11 into the mix, a situation that only one of the cards under test is capable of handling.