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Written by Bruce Normann   
Tuesday, 13 October 2009
Table of Contents: Page Index
ATI Radeon HD5770 Juniper GPU Video Card
Radeon HD5770 Features
Radeon HD5770 Specifications
Closer Look: Radeon HD 5770
Radeon HD5770 Detailed Features
ATI Eyefinity Multi-Monitors
Video Card Testing Methodology
3DMark Vantage Benchmarks
Crysis Benchmark Results
Devil May Cry 4 Benchmark
Far Cry 2 Benchmarks
Resident Evil 5 Benchmarks
World in Conflict Benchmarks
BattleForge - Renegade Benchmarks
ATI Radeon HD5770 Temperature
VGA Power Consumption
Radeon HD5770 Final Thoughts
ATI Radeon HD5770 Conclusion

Far Cry 2 Benchmark Results

Ubisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline.

The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions.

The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis. However, it should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment. For example; trees breaking into many smaller pieces and buildings breaking down to their component panels. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.

There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for our tests, with the resolution set to 1920x1200. The performance settings were all set to 'Very High', Render Quality was set to 'Ultra High' overall quality level, 8x anti-aliasing was applied, and HDR and Bloom were enabled. Of course DX10 was used exclusively for this series of tests.

ATI_Radeon_HD5770_Far_Cry_2_DX10.jpg

Although the Dunia engine in Far Cry 2 is slightly less demanding than CryEngine 2 engine in Crysis, the strain appears to be extremely close. In Crysis we didn't dare to test AA above 4x, whereas we use 8x AA and 'Ultra High' settings in Far Cry 2. Here we see the opposite effect, when switching our testing to DirectX 10. Far Cry 2 seems to have been optimized, or at least written with a clear understanding of DX10 requirements.

Using the short 'Ranch Small' time demo (which yields the lowest FPS of the three tests available), not all products are capable of producing playable frame rates with the settings all turned up. The Radeon HD5770 is one of those that gets its chin above the bar in this game. Although the Dunia engine seems to be optimized for NVIDIA chips, the improvements ATI incorporated in their latest GPUs are just enough to allow this game to be played with a mid-range card, albeit one at the upper end of the range. Older ATI products struggle with this benchmark, and if you've got one of those, the HD5770 would be a good upgrade for playing this game.

Product Series

MSI Radeon HD4830 (R4830 T2D512)

ASUS Radeon HD4850 (EAH4850 TOP)

ATI Radeon HD5770 (Engineering Sample)

ASUS GeForce GTX 260 (ENGTX260 MATRIX)

MSI GeForce GTX 275 (N275GTX Twin Frozr OC)

ASUS GeForce GTX 285 (GTX285 MATRIX)

Stream Processors

640

800

800

216

240

240

Core Clock (MHz)

585

680

850

576

666

662

Shader Clock (MHz)

N/A

N/A

N/A

1242

1476

1476

Memory Clock (MHz)

900

1050

1200

999

1161

1242

Memory Amount

512MB - GDDR3

512MB - GDDR3

1024MB-GDDR5

896MB - GDDR3

896MB - GDDR3

1024MB - GDDR3

Memory Interface

256-bit

256-bit

128-bit

448-bit

448-Bit

512-bit

Our next benchmark of the series puts our collection of video cards against some very demanding graphics in the newly released Resident Evil 5 benchmark.



 

Comments 

 
# low scores on ati 5770 xfrire configronald jan 2010-11-27 20:47
# Low Scores on ati 5770 xfire ? ronald jan 2010-11-27 20:43
i cant seem to know the problem with my set up why im getting a low scores on benchmark test with re5 using ati 5770 GPU.

scores with the same set-up: 1920 x 1200 with all settings were max out 8xAA was only 24.1fps with the single card and 42.1 fps with crossfire setup.

Specs:

GPU: Sapphire ATI 5770 Vapor X crossfire config with 1 crossfire cable connected
Proci: thuban 1090t h50 water cooled
mobo: msi 790gx-65g
hdd: samsung 500gb 7200rpm 3.5
mem: ocz obsidian dd3 1600mhz 4GB ( 2by2Gb)
PSU: thermaltake litepower 600w
Monitor: Sony 32in bravia lcd TV
software: dx 11 cat 10.11 win 7

can somebody please help..could it be some components maybe bottleneck?
Reply
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# answered...BruceBruce 2010-11-27 20:59
in the CrossFireX article.
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