|ATI Radeon HD5770 Juniper GPU Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann|
|Tuesday, 13 October 2009|
Page 12 of 18
Resident Evil 5 Benchmark Results
PC gamers get the ultimate Resident Evil package in this new PC version with exclusive features including NVIDIA's new GeForce 3D Vision technology (wireless 3D Vision glasses sold separately), new costumes and a new mercenaries mode with more enemies on screen. Delivering an infinite level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. Incredible changes to game play and the world of Resident Evil make it a must-have game for gamers across the globe.
Years after surviving the events in Raccoon City, Chris Redfield has been fighting the scourge of bio-organic weapons all over the world. Now a member of the Bio-terrorism Security Assessment Alliance (BSSA), Chris is sent to Africa to investigate a biological agent that is transforming the populace into aggressive and disturbing creatures. New cooperatively-focused game play revolutionizes the way that Resident Evil is played. Chris and Sheva must work together to survive new challenges and fight dangerous hordes of enemies.
From a gaming performance perspective, Resident Evil 5 uses Next Generation of Fear - Ground breaking graphics that utilize an advanced version of Capcom's proprietary game engine, MT Framework, which powered the hit titles Devil May Cry 4, Lost Planet and Dead Rising. The game uses a wider variety of lighting to enhance the challenge. Fear Light as much as Shadow - Lighting effects provide a new level of suspense as players attempt to survive in both harsh sunlight and extreme darkness. As usual, we maxed out the graphics settings on the benchmark version of this popular game, to put the hardware through its paces. Much like Devil May Cry 4, it's relatively easy to get good frame rates in this game, so take the opportunity to turn up all the knobs and maximize the visual experience.
The Resident Evil5 benchmark tool provides a graph of continuous frame rates and averages for each of four distinct scenes. In addition it calculates an overall average for the four scenes. The overall average is what we report here, as the scenes were pretty evenly matched and no scene had results that were so far above or below the average as to present a unique situation.
The 1680x1050 test results from this game scale almost as linearly as a synthetic benchmark. In the case of the video card we're interested in, the HD5770 sits neatly between the HD4850 and the GTX260-216. The 1920x1200 test brings the two a little closer together in performance, but the ranking remains the same.
Our next benchmark of the series features a strategy game with photorealistic graphics: World in Conflict.