|ZOTAC GeForce 8800 GT 512MB Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Sunday, 30 December 2007|
Page 8 of 11
Crysis Benchmark Results
Crysis uses a new graphics engine: the CryENGINE2, which is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX9, both on Vista and Windows XP.
Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders.
To get the most out of modern multicore processor architectures, CPU intensive subsystems of CryENGINE 2 such as physics, networking and sound, have been re-written to support multi-threading.
Even without Anti-Aliasing turned on, Crysis keeps both of these mid-range GeForce 8800's below 60 FPS. It's clear that the CryENGINE2 is a heavy hitter, as the ZOTAC 8800 GT outperforms the GeForce 8800 GTS 640MB by almost 28%. Even with more vRAM available to it, the older 8800 GTS just cannot offer the performance of the G92 GPU.
At 1280x1024 resolution, the results are still excellent but nearing the 30 FPS performance threshold for acceptability. In terms of performance, both product maintain the same ratio which still gives the ZOTAC GeForce 8800 GT 512MB over a 27% frame rate improvement.
Surprisingly, the two GeForce 8800 series products maintained a constant performance ratio between one-another throughout the Crysis benchmark testing. Measuring over 26% performance improvement over the GeForce 8800 GTS, the ZOTAC GeForce 8800 GT ZT-88TES2P-FSP was just barely able to maintain the acceptable frame rate of 30 FPS.
In our next test series, 3DMark06 offers synthetic benchmarks to the results.