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Written by Olin Coles   
Saturday, 29 December 2007
Table of Contents: Page Index
ZOTAC GeForce 8800 GT 512MB Video Card
GeForce Features and Specifications
ZOTAC 8800 GT Closer Look
ZT-88TES2P-FSP Detailed Features
Video Card Testing Methodology
Company of Heroes Benchmarks
World in Conflict Benchmarks
Crysis Benchmarks
3DMark06 Benchmarks
8800 GT Temperature Zones
Final Thoughts and Conclusion

World in Conflict Benchmark Results

The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.

World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy gameplay accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.

Personally, I think WiC is going to be one of the most popular games of 2007... and it deserves every bit of attention it receives.

World_in_Conflict_1024x768.jpg

First tested was the 1024x768 resolution. Based on the test results, it's clear that WiC doesn't place a limit on the maximum frame rate. The average frame rate showed that the ZOTAC ZT-88TES2P-FSP could noticeably outpace the overclocked GeForce 8800 GTS by over 12% with the settings on Very High.

A cautionary word about maximum frame rates is necessary, however. Although these readings are worth noting, the maximum framerate is nearly worthless in determining GPU power. The reason for this is simple: those maximum frame rates are collected from scenes with little to no movement or graphical demand. Obviously this shifts the importance over to the minimum framerate, which will indicate how smooth the performance will remain under heavy demand.

World_in_Conflict_1280x1024.jpg

With a balanced demand for CPU and GPU power, the 1280x1024 resolution proved to be the turning point for performance. While still excellent, the average frame rate gave the ZOTAC GeForce 8800 GT 512MB graphics card more than a 13% performance advantage.

World_in_Conflict_1600x1200.jpg

At the highest settings the Masstech engine begins to strain the two GeForce 8800 series products. The ZOTAC GeForce 8800 GT 512MB offers a small and nearly negligible advantage over the GeForce 8800 GTS with a two frame per second difference in the average frame rate. World in Conflict did its best, but Crysis will certainly apply the pressure needed to create a noticeable difference between the two.



 

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