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Written by Olin Coles   
Tuesday, 09 June 2009
Table of Contents: Page Index
Sapphire HD4890 Toxic Vapor-X 11150-01-40R
Radeon HD 4890 Features
RV790 GPU Specifications
HD4890 Toxic Closer Look
Video Card Testing Methodology
3DMark06 Benchmarks
COD 4 Fraps Benchmarks
Crysis Benchmark Results
Devil May Cry 4 Benchmark
Far Cry 2 Benchmark
World in Conflict Benchmarks
Radeon HD 4890 Temperatures
VGA Power Consumption
Radeon 4000 Final Thoughts
HD4890 Toxic Conclusion

Far Cry 2 Benchmark

Ubisoft has developed Far Cry 2 as a sequel to the original, but with a very different approach to game play and story line. Far Cry 2 features a vast world built on Ubisoft's new game engine called Dunia, meaning "world", "earth" or "living" in Farci. The setting in Far Cry 2 takes place on a fictional Central African landscape, set to a modern day timeline.

The Dunia engine was built specifically for Far Cry 2, by Ubisoft Montreal development team. It delivers realistic semi-destructible environments, special effects such as dynamic fire propagation and storms, real-time night-and-day sun light and moon light cycles, dynamic music system, and non-scripted enemy A.I actions.

The Dunia game engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Additionally, the engine is less hardware-demanding than CryEngine 2, the engine used in Crysis.

However, it should be noted that Crysis delivers greater character and object texture detail, as well as more destructible elements within the environment. For example; trees breaking into many smaller pieces and buildings breaking down to their component panels. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.

There is a benchmark tool in the PC version of Far Cry 2, which offers an excellent array of settings for performance testing. Benchmark Reviews used the maximum settings allowed for our tests, with the resolution set to 1920x1200. The performance settings were all set to 'Very High', DirectX 9 Render Quality was set to 'Ultra High' overall quality, 8x anti-aliasing was applied, and HDR and Bloom were enabled.

Far_Cry_2_Benchmark_Performance.jpg

Although the Dunia engine in Far Cry 2 is slightly less demanding than CryEngine 2 engine in Crysis, the strain appears to be extremely close. In Crysis we didn't dare to test AA above 4x, whereas we used 8x AA and 'Ultra High' settings in Far Cry 2. The end effect was a separation between what is capable of maximum settings, and what is not. Using the short 'Ranch Small' time demo (which yields the lowest FPS of the three tests available), we noticed that there are very few products capable of producing playable frame rates with the settings all turned up.

In this test, Benchmark Reviews included the HD4850 and Sapphire Radeon HD 4870 X2 Atomic ST-6026 to further show the versatility of product performance. Even at 1680x1050 resolution, the GeForce 8800 GT, Radeon HD 4850, and GTX 260 all seem incapable of producing the required 30 FPS minimum performance to keep motion fluid and lifelike. At 1680x1050 the Sapphire Radeon HD 4890 Toxic performs at 33.8 FPS while the factory-overclocked GeForce GTX 285 scores 32.8, with the Far Cry 2 benchmark configured for 8x AA. The more-demanding 1920x1200 resolution pegs the HD4890 Toxic a few frame ahead of the GeForce GTX 285. The dual-GPU GeForce GTX 295 did well-enough at 1680x1050, but the Radeon HD 4770X2 was the real performer in this test with 46 FPS at 1920x1280 (and the GTX 295 did miserably for some unexplained reason). When there's a strain on the graphics, like Benchmark Reviews has created with these Far Cry 2 tests, the RV790 and GT200 GPU (in the GTX 285) appear to be the ideal graphics solution.

Product Series NVIDIA GeForce 8800 GT Reference Design Sapphire Radeon HD 4850 102-B50102-00-AT NVIDIA GeForce GTX 260216 Reference Design Sapphire HD4890 Toxic 11150-01-40R ASUS GeForce GTX 285 ENGTX285 TOP Sapphire Radeon HD 4870 X2 Atomic ST-6026 NVIDIA GeForce GTX 295 Reference Design
Stream Processors 112 800 216 800 240 1600 480
Core Clock (MHz) 600 625 576 960 670 800 576
Shader Clock (MHz) 1457 N/A 1242 N/A 1550 N/A 1242
Memory Clock (MHz) 950 993 999 1050 1300 1000 999
Memory Amount 512 MB GDDR3 512 MB GDDR3 896 MB GDDR3

1024 MB GDDR5

1024 MB GDDR3 1024MB (x2) GDDR5 1024MB (x2) GDDR3
Memory Interface 256-bit 256-bit 448-bit 256-bit 512-bit 256-bit 512-bit

Our last benchmark of the series is coming next, which puts our collection of video cards against some very demanding graphics with World in Conflict.



 

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