|ASUS EN9400GT GeForce 9400GT HDMI Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Alex Hanson - Edited by Olin Coles|
|Friday, 12 June 2009|
Page 6 of 15
Video Card Testing Methodology
VGA Testing Methodology
At the start of all tests, the previous display adapter driver is uninstalled and trace components are removed using Driver Cleaner Pro. We then restart the computer system to establish our display settings and define the monitor. Once the hardware is prepared, we begin our testing. The synthetic benchmark tests in 3DMark06 will utilize shader models 2.0 and 3.0, while the video games will use their own proprietary game engine. For lower-end VGA products we test at 1024x768 (15-17" standard LCD), 1280x1024 (17-19" standard LCD), and 1680x1050 (22-24" widescreen LCD). In our higher-end VGA product tests we conduct add the 1920x1200 (24-28" widescreen LCD) resolution. In some tests we utilized widescreen monitor resolutions, since more users are beginning to feature these products for their own computing.
Each benchmark test program begins after a system restart, and the very first result for every test will be ignored since it often only caches the test. Each test is completed five times, with the average results displayed in our article.
In these tests I will utilize 1920x1080 (1080p) since that is the standard resolution for HDTV and since this video card is geared toward those with HTPC's and will most likely be viewed in that resolution. Some of the tests were also done at the lower high definition resolution of 1280x720 (720p) for comparison. Since most gamers and enthusiasts are still using Windows XP, it was decided that DirectX 9 would be used for all tests until Microsoft offers Windows 7 to replace the Vista.
Now we're ready to begin testing video game performance with these video cards, so please continue to the next page as we start with the 3DMark06 results.