|ASUS P5Q3 LGA775 Intel P45 ATX Motherboard|
|Reviews - Featured Reviews: Motherboards|
|Written by Mathew Williams|
|Monday, 23 February 2009|
Page 12 of 15
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to prevent a waste of power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. World in Conflict just begins to place demands on the graphics processor at the 1920x1200 resolution, so we'll jump ahead for our consensus.
World in Conflict tells a similar story as Crisis. Average frame rates improve up to 7% when using the ASUS P5Q3 and low latency DDR3. It may not be a huge jump in performance, but it is significant. At these frame rates, though, I doubt most people would be able to distinguish the difference.