|Sapphire Radeon HD 4670 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Tim White - Edited by Olin Coles|
|Sunday, 01 February 2009|
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3DMark06 Benchmark Results
3DMark is a computer benchmark by Futuremark (formerly named Mad Onion) to determine the DirectX 9 performance of 3D game performance with graphics cards. 3DMark06 uses advanced real-time 3D game workloads to measure PC performance using a suite of DirectX 9 3D graphics tests, CPU tests, and 3D feature tests.
3DMark06 tests include all new HDR/SM3.0 graphics tests, SM2.0 graphics tests, AI and physics driven single and multiple cores or processor CPU tests and a collection of comprehensive feature tests to reliably measure next generation gaming performance today. Some enthusiasts may note that Benchmark Reviews does not include CPU-bound tests in our benchmark battery, and that only graphic-bound tests are included.
Here at Benchmark Reviews, we believe that synthetic benchmark tools are just as valuable as video games, but only so long as you're comparing apples to apples. Since the same test is applied in the same controlled method with each test run, I believe 3DMark is a very reliable tool for comparing graphic cards against one-another.
More visitors to Benchmark Reviews operate at 1280x1024 resolution than any other, as it represents the native resolution of 19" LCD monitors. Using this resolution as a starting point, the maximum settings were applied to 3dMark06 which for these tests include 8x Anti-Aliasing and 16x Anisotropic Filtering. Low-resolution testing allows the graphics processor to plateau maximum output performance, which thereby shifts demand onto the system components to keep up. At the lower resolutions 3DMark will reflect the GPU's top-end speed in the composite score, indicating full-throttle performance with little load. This makes for a less GPU-dependant test environment, and is helpful in measuring the maximum output performance in the test results.
The following results reflect the average frames per second for the combined Shader Model 2.0 and Shader Model 3.0 tests, rather than a generic score.
These results show that although this card has a tougher time with Shader Model 2.0 it compares fairly well considering the competion in Shader Model 3.0. This sits just fine with me as most new games are using Shader Model 3.0 to pull off the realistic graphics. For what it's worth, the HD 4670 took less of a hit when AA and AF are applied. Even so it does bring up the rear in scores. This is not surprising as I said earlier this card was never meant to compete with these cards from nvidia. Also, as with any synthetic benchmark it is truly hard to guage how the HD 4670 might play any actual game. Use this for comparison sake alone.
Next lets move on to some actual game benchmarks.