|Gigabyte GA-EP45-UD3P DDR2 P45 Motherboard|
|Reviews - Featured Reviews: Motherboards|
|Written by Bruce Normann - Edited by Olin Coles|
|Sunday, 25 January 2009|
Page 12 of 16
Crysis Benchmark Results
Crysis uses a new graphics engine: the CryENGINE2, which is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX10) framework of Windows Vista, but can also run using DirectX9, both on Vista and Windows XP.
Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders. To get the most out of modern multicore processor architectures, CPU intensive subsystems of CryENGINE 2 such as physics, networking and sound, have been re-written to support multi-threading.
Crysis offers an in-game benchmark tool, which is similar to World in Conflict. This short test does place some high amounts of stress on a graphics card, since there are so many landscape features rendered. For benchmarking purposes, Crysis can mean trouble as it places a high demand on both GPU and CPU resources. Benchmark Reviews uses the Crysis Benchmark Tool by Mad Boris to test frame rates in batches, which allows the results of many tests to be averaged easily.
Low-resolution testing allows the graphics processor to plateau its maximum output performance, which thereby shifts demand onto the other system components. At the lower resolutions Crysis will reflect the GPU's top-end speed in the composite score, indicating full-throttle performance with little load. This makes for a less GPU-dependant test environment, and is helpful in creating a baseline for measuring maximum output performance in the next few test results. At the 1280x1024 resolution used by some newer 17" and most 19" monitors, our testing should highlight some differences in performance if they exist.
With no Anti-Aliasing dialed up, the bulk of the load goes onto the GPU, and we see little difference between the three configurations.
With 4X Anti-Aliasing enabled, we start to see some influence on the frame rates by the supporting cast in this play; the chipset, CPU, PCI-E interface, and memory sub-systems. Finally, there is some hint that Intel was on the right track when they released the P45 chipset and bundled it with the ICH10R I/O controller hub. The gains are not huge, 10-11% at these resolutions, but they are meaningful. With a more powerful video card in the 16X PCI-E slot, or two 4850s in CrossfireX, these frame rates, with Anti-Aliasing enabled, could easily get bumped up above 30FPS.