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NVIDIA GeForce 3D Vision Gaming Kit E-mail
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Written by Olin Coles   
Friday, 09 January 2009
Table of Contents: Page Index
NVIDIA GeForce 3D Vision Gaming Kit
GeForce 3D Vision Features
942-10701-0003 Specifications
First Look: GeForce 3D Vision
3D Stereoscopic Gaming
3D Vision Performance Impact
Stereoscopic 3D Gaming Final Thoughts
GeForce 3D Vision Conclusion

Stereoscopic 3D Gaming Final Thoughts

Unlike some other stereoscopic 3D solutions which rely upon a driver "wrapper" which can dramatically decrease performance and adversely affect compatibility, GeForce 3D Vision makes use of NVIDIA's own graphics driver. In doing so, NVIDIA is able to leverage the same resources and relationships from "The Way It's Meant to be Played" program to ensure the best possible stereoscopic 3D gaming experience. The most interesting integration example is the one I received during the initial start-up of a game, where an on-screen text message prompted me to adjust game settings to those specified for the best experience.

GeForce_3D_Vision_Components.jpg

In the same manner that NVIDIA's driver has SLI profiles which have the ideal settings for a specific game, GeForce 3D Vision relies upon a custom profile for each game. Because no two titles are identical, NVIDIA has researched the optimal stereo settings for each game and made it a default within the driver. When you install a game and want to see what it looks like in stereoscopic 3D, you do not have to waste time configuring settings and trying to figure out what looks best. When gaming with GeForce 3D Vision, you simply start the game and begin playing in stereoscopic 3D.

The NVIDIA Stereoscopic 3D control panel includes a compatibility list that specifies the level of stereoscopic 3D compatibility for hundreds of games. At the time of this writing (nearing the 2009 New Year), this information was not available online. NVIDIA Has since indicated that an online list will be maintained at www.nvidia.com/ged3d. I recommend that users take the NVIDIA Stereoscopic rating lightly, because it really depends on your expectations. The only non-'Excellent' rated game I played was Crysis, which had a score of 2, and really did nothing for me. Then again, I don't care much for this game without 3D Vision, either.

Ultimately, my worries are with the development of "NVIDIA GeForce 3D Vision Ready" game titles. Sure, NVIDIA's TWIMTBP program has done well enough, but I want out-of-screen effects on EVERYTHING! It's like candy to children; once they've tasted chocolate, they'll forever want to taste it again. This will be the biggest hurdle for NVIDIA, because it means more work for software developers, and more money spent on testing. These days, it's all about money, and the wonderful experience I've had with out-of-screen effects with GeForce 3D Vision means nothing to corporate suits.

Putting this experience into perspective, you have to think of other examples of great idea's held down (or lifted up) by consumer dollars. Remember that text messaging has been around for over a decade already, but it wasn't until the Apple iPhone launched that suddenly everyone needed a keyboard on their phone. Electric and hybrid vehicles available in 1992 (I know this, because I wrote on the topic during my Senior year), and yet nobody wanted to promote them until fuel was reaching $5 per gallon (which it did here in Reno, Nevada, where gasoline is always fifty cents higher than the national average for some reason). Since I already see PC video games losing ground to consoles, perhaps backing 3D Vision will be exactly what the enthusiast computer hardware and PC gaming industry needs.



 

Comments 

 
# Professor of NeurobiologyGerald Westheimer 2011-05-09 16:27
Could you get back to me with suggestions for procedures to program this device (which I have and find great) in clinical application for testing and research in human stereoscopic vision. Thanks.
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# RE: Professor of NeurobiologyOlin Coles 2011-05-09 16:41
You should contact the manufacturer, NVIDIA Corporation, for that information.
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# RE: NVIDIA GeForce 3D Vision Gaming KitDavid Ramsey 2011-05-09 16:43
We're a review site, not a programming site. Your best bet would be to contact NVIDIA directly; they have the developer's kits and programs you'd need (although I doubt they have anything specifically for the clinical applications you're looking for). You'll need some expertise in the C and C++ programming languages to use NVIDIA's development tools, though.

Start here: #developer.nvidia.com/
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# Nvidia 3D ripoffpaul 2013-02-05 10:37
First off i have to admit i send this having only read your first page, i was googlein the old Nvidia 3D test logo, AS IT NO LONGER IS IN WITH THE NEW DRIVER PACKS, I also was sold having seen the test demo, thought the logo was unreal the way it came out the screen and then i think turned and went back in, I'm working to low class(but happy) and i spent good money on a new screen the 3d software and 2 pairs of glasses,(and a 3d ready GFX card) and in 2 years never got anything i thought that was 20% as good as the OLD test logo, Int it funny how they dropped the test on the following driver pack update!!!!!!!!, Yes i feel i was ripped off by Nvidia, The test shows the software works but no games come close and most hurt your eyes, due to the fact NO games are fully made for this software and are just adapted to suit and released well before there tested for comfortable viewing, the test also show that Nvidia 3D even with such depth viewing can be kept at a comfortable level for viewing if made properly, I never use the 3d anymore (never really used it) as having spent a s Nvidia need to invest in new software that is MADE for this gear, and stop ripping us of with hand picked adapted games which don't fully work, Thx Paul Sorry for the moan.
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