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Written by Olin Coles   
Thursday, 18 December 2008
Table of Contents: Page Index
Sapphire Radeon HD 4870 X2 Atomic ST-6026
Radeon HD 4870 X2 Features
Atomic ST-6026 Specifications
First Look: Sapphire Atomic
Video Card Testing Methodology
3DMark06 Test Results
COD 4 Fraps Benchmarks
Crysis Benchmark Results
Devil May Cry 4 Benchmark
World in Conflict Benchmarks
VGA Power Consumption
Atomic 4870 X2 Heat Output
Radeon 4800-Series Final Thoughts
Sapphire ST-6026 Conclusion

Devil May Cry 4 Benchmark

Devil May Cry 4 was released on PC in early 2007 as the fourth installment to the Devil May Cry video game series. DMC4 is a direct port from the PC platform to console versions, which operate at the native 720P game resolution with no other platform restrictions. Devil May Cry 4 uses the refined MT Framework game engine, which has been used for many popular Capcom game titles over the past several years.

MT Framework is an exclusive seventh generation game engine built to be used with games developed for the PlayStation 3 and Xbox 360, and PC ports. MT stands for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two console platforms.

On the PC version a special bonus called Turbo Mode is featured, giving the game a slightly faster speed, and a new difficulty called Legendary Dark Knight Mode is implemented. The PC version also has both DirectX 9 and DirectX 10 mode for Microsoft Windows XP and Vista Operating Systems.

It's always nice to be able to compare the results we receive here at Benchmark Reviews with the results you test for on your own computer system. Usually this isn't possible, since settings and configurations make it nearly difficult to match one system to the next; plus you have to own the game or benchmark tool we used.

Devil May Cry 4 fixes this, and offers a free benchmark tool available for download. Because the DMC4 MT Framework game engine is rather low-demand for today's cutting edge multi-GPU video cards, Benchmark Reviews uses the 1920x1200 resolution to test with 8x AA (highest AA setting available to Radeon HD video cards) and 16x AF. The benchmark runs through four test scenes, but scene #2 and #4 are the ones that usually offer a challenge. Displayed below is our result for the test.


Judging from the results charted above, it appears that the Capcom MT Framework game engine isn't particular about which brand you use for gaming. The other obvious result is how much more powerful the Sapphire Radeon HD 4850 X2 11139-00-40R and Atomic 4870 X2 are when compared to the GTX 280 and dual-GPU 9800 GX2.

In test scene #2 the GTX 280 performed at 88 FPS and is trailed by the 9800 GX2 which earns 87 FPS. On the other side of the fence is Sapphire's Radeon HD 4850 X2, which scores 112 FPS and falls well behind the Sapphire 4870 X2 Atomics' 155 FPS. Scene #4 follows suit, with performance nearly identical to the previous test. DMC4 was intended to replace our UT3 test, which commonly offered results as high as 180 FPS, but the search for high-demand graphics tests is getting tough. Feel free to write us with your suggestions.

Product Series AMD/ATI Radeon HD 4870 Reference Design NVIDIA GeForce 9800 GX2 Reference Design Sapphire Radeon HD 4850 X2 11139-00-40R ZOTAC GeForce GTX 280 AMP! Edition ZT-X28E3LA-FCP Sapphire Radeon HD 4870 X2 Atomic ST-6026
Stream Processors 800 128 (x2) 800 (x2) 240 1600
Core Clock (MHz) 750 600 625 700 800
Shader Clock (MHz) N/A 1500 N/A 1400 N/A
Memory Clock (MHz) 900 1000 993 1150 1000
Memory Amount

512 MB GDDR5

512MB (x2) GDDR3 512MB (x2) GDDR3 1024 MB GDDR3 1024MB (x2) GDDR5
Memory Interface 256-bit 256-bit 256-bit 512-bit 256-bit

Our last benchmark of the series is coming next, which puts our collection of video cards against some very demanding graphics with World in Conflict.


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