|Intel DX58SO Smackover X58 Motherboard|
|Reviews - Featured Reviews: Motherboards|
|Written by Miles Cheatham - Edited by Olin Coles|
|Monday, 22 December 2008|
Page 16 of 18
Crysis System Tests
Crysis uses a new graphics engine: the CryENGINE2, which is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX10) framework of Windows Vista, but can also run using DirectX9, both on Vista and Windows XP.
Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders. To get the most out of modern multicore processor architectures, CPU intensive subsystems of CryENGINE 2 such as physics, networking and sound, have been re-written to support multi-threading.
Crysis offers an in-game benchmark tool, which is similar to World in Conflict. This short test does place some high amounts of stress on a graphics card, since there are so many landscape features rendered. For benchmarking purposes, Crysis can mean trouble as it places a high demand on both GPU and CPU resources. Benchmark Reviews uses the Crysis Benchmark Tool by Mad Boris to test frame rates in batches, which allows the results of many tests to be averaged.
We ran the Crysis benchmarks in DirectX9 only with all settings at high. We are reporting results at resolutions of 1680 x 1050 and 1920 x 1200 with no anti-aliasing or anisotropic filtering utilized.
World in Conflict System Tests
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver and use the same GPU architecture, the in-game benchmark works very well and comparisons are apples-to-apples.
We ran the World in Conflict benchmarks in DirectX9 only with all settings at very high. We are reporting results at resolutions of 1680 x 1050 and 1920 x 1200 with 4 x AA and 16 x AF utilized.
To measure power we used our Seasonic Power Angel a nifty little tool that measures a variety of electrical values. We used a high-end UPS as our power source to eliminate any power spikes and to condition the current being supplied to the test systems. The Seasonic Power Angel was placed in line between the UPS and the test system to measure the power utilization in Watts. We measured the idle load after 15 minutes of totally idle activity on the desktop with no processes running that mandated additional power demand. Load was measured taking extended peak power measurements while running a variety of software applications in the background to achieve 100% load on all cores. Something to remember when looking at our load temperatures is that we are running an NVIDIA GTX based graphics card on our test rig, and they aren't power misers when loaded.