|ASUS Radeon HD 4830 Video Card EAH4830|
|Reviews - Featured Reviews: Video Cards|
|Written by Mathew Williams - Edited by Olin Coles|
|Wednesday, 26 November 2008|
Page 11 of 14
World in Conflict Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to prevent a waste of power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. World in Conflict just begins to place demands on the graphics processor at the 1920x1280 resolution, so we'll jump ahead for our consensus.
This final benchmark in our testing suite confirms what we've been seeing all along. The HD 4830HD offers about 30% better performance than the 4670. The 4850, on the other hand, leads the 4830 by about 13%. With framerates dipping into the 30's in this benchmark, those extra frames are likely to make a difference. Whether those extra frames justify the cost is something we'll examine a little later in this review.