|ASUS EAH4870 DK TOP 512MB Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Matt Williams|
|Sunday, 21 December 2008|
Page 11 of 15
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to prevent a waste of power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. World in Conflict just begins to place demands on the graphics processor at the 1920x1280 resolution, so we'll jump ahead for our concensus.
Our final benchmark results confirm what we've been seeing all along. At lower resolutions, the HD 4830 and HD 4850 offer enough performance to make most gamers happy. At higher resolutions, however, the EAH4870 DK Top really demonstrates the capability of a high end card. In World of Conflict, you can expect up to a 24% performance advantage with this card over a stock HD 4850. It also scales better when increasing resolutions, dropping only 8% in FPS when going from 1680x1050 to 1920x1200, while the HD 4850 dropped 12%.