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Written by Bruce Normann - Edited by Olin Coles   
Thursday, 14 May 2009
Table of Contents: Page Index
ASUS ENGTX260 Matrix GeForce GTX 260 Video Card
ENGTX260 Matrix Features
ENGTX260 Matrix Specifications
Closer Look: ENGTX260 Matrix
ENGTX260 Matrix Detailed Features
Video Card Testing Methodology
3DMark06 Benchmarks
Crysis Benchmark Results
Devil May Cry 4 Benchmark
Far Cry 2 Benchmarks
World in Conflict Benchmarks
ENGTX260 Matrix Temperature
VGA Power Consumption
GTX260 Final Thoughts
ENGTX260 Matrix Conclusion

Crysis Benchmark Results

Crysis uses a new graphics engine: the CryENGINE2, which is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX10) framework of Windows Vista, but can also run using DirectX9, both on Vista and Windows XP.

Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders. To get the most out of modern multicore processor architectures, CPU intensive subsystems of CryENGINE 2 such as physics, networking and sound, have been re-written to support multi-threading.

Crysis offers an in-game benchmark tool, which is similar to World in Conflict. This short test does place some high amounts of stress on a graphics card, since there are so many landscape features rendered. For benchmarking purposes, Crysis can mean trouble as it places a high demand on both GPU and CPU resources. Benchmark Reviews uses the Crysis Benchmark Tool by Mad Boris to test frame rates in batches, which allows the results of many tests to be averaged.

Low-resolution testing allows the graphics processor to plateau its maximum output performance, which thereby shifts demand onto the other system components. At the lower resolutions Crysis will reflect the GPU's top-end speed in the composite score, indicating full-throttle performance with little load. This makes for a less GPU-dependant test environment, but it is sometimes helpful in creating a baseline for measuring maximum output performance. At the 1280x1024 resolution used by some newer 17" and most 19" monitors, all of the video cards tested performed at very respectable levels. At the widescreen resolutions of 1680x1050 and 1900x1200, the performance differences start appearing between the video cards under test.

ASUS_GTX260_Matrix_Crysis_NoAA.jpg

Crysis used to be the toughest game in town, but the latest generation of video cards are finally starting to get a handle on it. Certainly with no anti-aliasing dialed in, any of the tested cards provide a usable solution. Keep in mind; none of these cards were overclocked, meaning I didn't push them any faster than their out-of-the-box settings. Several of them were factory overclocked, but I'm sure there are still a few MHz left on the table, even for them.

ASUS_GTX260_Matrix_Crysis_4XAA.jpg

Once a decent amount of anti-aliasing is factored in, the high end cards start to show what they're made of. At 1680x1050 you start to see some degradation in game play with the HD4830 and HD4850, at 1900x1200, it becomes a major issue. The GTX260 hangs in there at both resolutions, offering a major step up from the mid-range offerings from ATI. The big dogs, the HD4890 and GTX285 still earn their pay, offering faultless performance all the way up to 1900x1200.

Product Series

MSI Radeon HD4830 (R4830 T2D512)

ASUS Radeon HD4850 (EAH4850 TOP)

ASUS GeForce GTX 260 (ENGTX260 MATRIX)

Radeon HD 4890 (EAH4890 TOP)

ASUS GeForce GTX 285 (ENGTX285 TOP)

Stream Processors

640

800

216

800

240

Core Clock (MHz)

585

680

576

900

670

Shader Clock (MHz)

N/A

N/A

1242

N/A

1550

Memory Clock (MHz)

900

1050

999

975

1300

Memory Amount

512MB - GDDR3

512MB - GDDR3

896MB - GDDR3

1024MB - DDR5

1024MB - GDDR3

Memory Interface

256-bit

256-bit

448-bit

256-bit

512-bit



 

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