|ASUS ENGTX260 Matrix GeForce GTX 260 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Bruce Normann - Edited by Olin Coles|
|Friday, 15 May 2009|
Page 11 of 15
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to prevent a waste of power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. World in Conflict just begins to place demands on the graphics processor at the 1920x1280 resolution, so we'll jump ahead for our concensus.
The GTX260, with its 216 shader processors shows its muscle in the World In Conflict benchmark. Only the GTX 285 beats it. It's at rough parity with the ATI HD4890 at 1680x1050 resolution, but runs past it at 1920x1200.