|Sapphire Radeon HD 4870 Toxic Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Monday, 29 September 2008|
Page 10 of 13
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to prevent a waste of power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. For the entire range of resolutions the Radeon HD 4850 and GeForce 9800 GTX+ run neck-and-neck, which makes sense for two same-priced graphics cards. Early on in testing at the 1280x1024 The CrossFireX set of HD 4850's are just a step behind the average frame rate of the GTX 260, and only 3 FPS ahead of the Sapphire 4870 frame rate. Ultimately the overclocked ZOTAC GTX 280 would secure the lead with an average frame rate of 66 FPS; but a 2 FPS lead over the GeForce GTX 260 is not exactly impressive.
At 1680x1050 the workload increased only a small amount, but the results were beginning to change ever so slightly. The positions all remain the same, with exception to the CrossFire set, and the performance ratio between products remains consistent. With a balanced demand for CPU and GPU power, World in Conflict just begins to place demands on the graphics processor at the 1920x1280 resolution. I was expecting more results along the same line I've seen so far, and that is pretty much exactly what I got.
The performance decay had its hardest impact on the lower high-level video cards: GeForce 9800 GTX+ and Radeon HD 4850, which for all intents and purposes performed exactly the same throughout our entire WiC testing. Combine two Radeon HD 4850's in a CrossFireX configuration and they will yield a 46% improvement over using only one, while still exceeding the performance of a single heavily-overclocked Sapphire Radeon HD 4870 Toxic. The GeForce GTX 280 barely moved a frame as it scaled from 1.31 MP up to 2.3 MP (1920x1200), showing how much raw power this product delivers in the right application. Taking a broader look at the average frame rate, it appears that only the mid-level GeForce 9800 GTX+ and Sapphire Radeon HD 4850 demonstrate a major performance decay as the resolution is raised.
In our next section, we discuss electrical power consumption and learn how well (or poorly) each video card will impact your utility bill...