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Written by Olin Coles   
Monday, 29 September 2008
Table of Contents: Page Index
Sapphire Radeon HD 4870 Toxic Video Card
Radeon HD 4870 Features
100243TXSR Specifications
Closer Look: Sapphire 4870 Toxic
Video Card Testing Methodology
3DMark06 Benchmarks
COD 4 Fraps Benchmarks
Crysis Benchmark Results
Unreal Tournament 3
World in Conflict Benchmarks
4870 Toxic Power Consumption
Radeon 4800-Series Final Thoughts
Sapphire Radeon 4870 Conclusion

World in Conflict Benchmark Results

The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.

World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.

Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to prevent a waste of power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. For the entire range of resolutions the Radeon HD 4850 and GeForce 9800 GTX+ run neck-and-neck, which makes sense for two same-priced graphics cards. Early on in testing at the 1280x1024 The CrossFireX set of HD 4850's are just a step behind the average frame rate of the GTX 260, and only 3 FPS ahead of the Sapphire 4870 frame rate. Ultimately the overclocked ZOTAC GTX 280 would secure the lead with an average frame rate of 66 FPS; but a 2 FPS lead over the GeForce GTX 260 is not exactly impressive.

World_in_Conflict_Benchmark.jpg

At 1680x1050 the workload increased only a small amount, but the results were beginning to change ever so slightly. The positions all remain the same, with exception to the CrossFire set, and the performance ratio between products remains consistent. With a balanced demand for CPU and GPU power, World in Conflict just begins to place demands on the graphics processor at the 1920x1280 resolution. I was expecting more results along the same line I've seen so far, and that is pretty much exactly what I got.

The performance decay had its hardest impact on the lower high-level video cards: GeForce 9800 GTX+ and Radeon HD 4850, which for all intents and purposes performed exactly the same throughout our entire WiC testing. Combine two Radeon HD 4850's in a CrossFireX configuration and they will yield a 46% improvement over using only one, while still exceeding the performance of a single heavily-overclocked Sapphire Radeon HD 4870 Toxic. The GeForce GTX 280 barely moved a frame as it scaled from 1.31 MP up to 2.3 MP (1920x1200), showing how much raw power this product delivers in the right application. Taking a broader look at the average frame rate, it appears that only the mid-level GeForce 9800 GTX+ and Sapphire Radeon HD 4850 demonstrate a major performance decay as the resolution is raised.

Product Series Sapphire Radeon HD 4850 102-B50102-00-AT ZOTAC GeForce 9800 GTX+ ZT-98PES2P-WSP Sapphire Radeon HD 4870 Toxic 288-10E85-T01SA

XFX GeForce GeForce GTX 260 GX-260N-ADDU

ZOTAC GeForce GTX 280 AMP! Edition ZT-X28E3LA-FCP
Stream Processors 800 128 800 192 240
Core Clock (MHz) 625 740 775 164 700
Shader Clock (MHz) N/A 1836 N/A 1242 1400
Memory Clock (MHz) 993 1100 1000 1150 1150
Memory Amount 512 MB GDDR3 512 MB GDDR3

512 MB GDDR5

896 MB GDDR3 1024 MB GDDR3
Memory Interface 256-bit 256-bit 256-bit 448-bit 512-bit

In our next section, we discuss electrical power consumption and learn how well (or poorly) each video card will impact your utility bill...



 

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