|Palit GeForce 9800 GT Super+ 1GB Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Ronald Tibbetts and Olin Coles|
|Monday, 13 October 2008|
Page 9 of 12
World in Conflict Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver and use the same GPU architecture, the in-game benchmark works very well and comparisons are apples-to-apples.
So far, every benchmark we've used on the Palit GeForce 9800 GT Super+ has positioned this graphics card midway between the 1GB Palit 9600 GT Sonic and the 512MB Radeon HD 4850. The GeForce 9800 GTX also fits between the Radeon HD 4850 at the lower position and the Radeon HD 4870.
Clearly our results are becomming repetitive; but then again we're just getting started. In our next section the Super+ proves itself in Crysis.