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ZOTAC GeForce 9800 GTX+ Zone Edition Video Card E-mail
Reviews - Featured Reviews: Video Cards
Written by Olin Coles   
Monday, 01 September 2008
Table of Contents: Page Index
ZOTAC GeForce 9800 GTX+ Zone Edition Video Card
What's New In GTX ?
GeForce 9800 GTX Features
NVIDIA HybridPower Technology
ZT-98PES2P-WSP Specifications
ZOTAC ZONE Edition First Look
ZT-98PES2P-WSP Detailed Features
Video Card Testing Methodology
3DMark06 Test Results
COD 4 Fraps Benchmarks
Crysis Benchmark Results
Unreal Tournament 3
World in Conflict Benchmarks
9800 GTX ZONE Temperatures
9800 GTX Power Consumption
GeForce 9800 GTX Final Thoughts
ZOTAC 9800 GTX Conclusion

World in Conflict Results

The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.

World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.

World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver and use the same GPU architecture, the in-game benchmark works very well and comparisons are apples-to-apples.

Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to conserve wasted power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills. The average frame rate is shown for each resolution in the chart below. At the lower 1280x1024 resolution most of our playing field is around 50-60 FPS. The GeForce 8800 GT, 9800 GTX+, and Radeon 4850 all share similar performance, while the Radeon HD 4870 and GTX 260 perform close as well.


At 1680x1050 the Sapphire Radeon HD 4870 performs at 57 FPS while the GTX 260 holds at 59 FPS, while the others all float around the 45 FPS mark. The GeForce 9800 GTX+ finishes 1 FPS ahead of the Radeon HD 4850, leaving me with the feeling that overall they will each prevail by a small margin in their best tests.

With a balanced demand for CPU and GPU power, World in Conflict just begins to place demands on the graphics processor at the 1920x1280 resolution. I was expecting more results along the same line I've seen so far, and that is pretty much exactly what I got. The performance decay had very little impact on the high-level video cards: Radeon HD 4870 and GeForce GTX 260, which for all intents an purposes performed extremely well up to this point in our WiC testing.

Product Series ZOTAC GeForce 8800 GT AMP! ZT-88TES3P-FCP ZOTAC GeForce 9800 GTX+ ZONE ZT-98PES2P-WSP Sapphire Radeon HD 4850 102-B50102-00-AT Sapphire Radeon HD 4870 102-B50701-10-AT XFX GeForce GeForce GTX 260 GX-260N-ADDU
Stream Processors 112 128 800 800 192
Core Clock (MHz) 700 740 625 750 640
Shader Clock (MHz) 1700 1836 N/A N/A 1242
Memory Clock (MHz) 1000 1100 900 900 1150
Memory Amount 512 MB GDDR3 512 MB GDDR3 512 MB GDDR3

512 MB GDDR5

896 MB GDDR3
Memory Interface 256-bit 256-bit 256-bit 256-bit 448-bit

In our next section, we discuss electrical power consumption and learn how well (or poorly) each video card will impact your utility bill...


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