|Foxconn GeForce 9500 GT G96 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Friday, 15 August 2008|
Page 9 of 12
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver and use the same GPU architecture, the in-game benchmark works very well and comparisons are apples-to-apples.
First tested was the 1024x768 resolution in WiC, which relates to gamers using a 17" LCD monitor. Based on the test results charted below it's clear that WiC doesn't place a limit on the maximum frame rate (to conserve wasted power) which is good for full-spectrum benchmarks like ours, but bad for electricity bills.
Just as we have seen with 3dMark06 and Crysis, the GeForce 9500 GT just doesn't compete against others near it's series. In perspective to the frame rate scores in Crysis, all of the graphic cards tested share a similar FPS score in WiC. However, with WiC the majority of the pack hovers around 60 FPS whereas Foxconn's 9500GT-256FR3 posts 28 FPS.
With a balanced demand for CPU and GPU power, the 1280x1024 resolution proved to be the turning point for performance. Set to the highest graphics quality settings the Masstech engine allows, World in Conflict begins to really strain all of the GeForce products.
While some of the video cards show almost no sign of stress, others fold to the pressure. The GeForce 9500 GT sinks to 19 FPS, and trails behind the 8800 GS score of 37 FPS. The Palit GeForce 9600 GT and ZOTAC GeForce 8800 GT both reduce frame rates at a similar ratio, but remain very strong. Finishing out the group is the FOXCONN GeForce 9800 GTX and Sapphire Radeon HD 4850, which showed only very small signs of fatigue.
Video Card Test Products
Foxconn GeForce 9500 GT 9500GT-256FR3 (560 MHz GPU/1400 Shader/810 RAM - Forceware 177.79 WHQL Candidate)
XFX PV-T88S-FDD4 GeForce 8800 GS (680 MHz GPU/1700 Shader/800 RAM - Forceware v177.79)
Palit GeForce 9600 GT 1GB Sonic NE/960TSX0202 (700 MHz GPU/1750/1000 RAM - Forceware v177.79)
ZOTAC GeForce 8800 GT 512MB AMP! Edition ZT-88TES3P-FCP (700 MHz GPU/1700 Shader/1000 RAM - Forceware v177.79)
FOXCONN GeForce 9800 GTX Standard OC Edition 9800GTX-512N (685 MHz GPU/1713 Shader/1100 RAM - Forceware v175.79)
Sapphire Radeon HD 4850 102-B50102-00-AT (625 MHz GPU/993 MHz RAM - Catalyst 8.7)
It's been a long run of tests for the Foxconn GeForce 9500 GT Standard OC Edition video card, and it appears obvious that the number and naming designation do not imply a relative performance to the counterparts. While the video games we've tested were playable with the Foxconn 9500GT-256FR3, the settings usually required some tuning and only 1024x768 or 1280x1024 resolutions would work.
In our next section, the heat output and operating temperatures are examined while the power consumption is analyzed.