|Foxconn GeForce 9500 GT G96 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Friday, 15 August 2008|
Page 8 of 12
Crysis Benchmark Results
Crysis uses a new graphics engine: the CryENGINE2, which is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX10) framework of Windows Vista, but can also run using DirectX9, both on Vista and Windows XP.
Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders. To get the most out of modern multicore processor architectures, CPU intensive subsystems of CryENGINE 2 such as physics, networking and sound, have been re-written to support multi-threading.
Crysis offers an in-game benchmark tool, which is similar to World in Conflict. This short test does place some high amounts of stress on a graphics card, since there are so many landscape features rendered. For benchmarking purposes, Crysis can mean trouble as it places a high demand on both GPU and CPU resources.
Low-resolution testing allows the graphics processor to plateau maximum output performance, which thereby shifts demand onto the system components. At the lower resolutions Crysis will reflect the GPU's top-end speed in the composite score, indicating full-throttle performance with little load. This makes for a less GPU-dependant test environment, is helpful in measuring the maximum output performance in the test results.
After I compiled the results of the Crysis benchmarks at 1024x768, it was extremely obvious that my collection of (what I consider) low-end video cards was just too much muscle to fairly compare against the new GeForce 9500 GT. Producing only 21.5 frames per second in our Crysis timedemo benchmark, the Foxconn 9500GT-256FR3 rendered less than half the performance of the next closes products: the GeForce 8800 GS (with 50.0 FPS) and 9600 GT (with 50.1 FPS).
At the 1280x1024 resolution our results mirror what gamers using a 19" LCD monitor would experience, and the 9500 GT's performance has slipped well below the acceptable 30 FPS threshold for graphics performance. In terms of relevant performance, all of these products maintain the same performance ratio as before.
While I admit that Crysis is not a game anyone with a GeForce 9500 GT would ever risk (suffer) playing, it's a decent measure of how much performance a modern video component can exert from a modern video game. But just for the record, it shouldn't be this way: no new graphics product should ever redefine the lowest possible rung of performance. Without much question, the GeForce 9500 GT isn't going to find a home in too many systems meant for gaming.
Video Card Test Products
Foxconn GeForce 9500 GT 9500GT-256FR3 (560 MHz GPU/1400 Shader/810 RAM - Forceware 177.79 WHQL Candidate)
XFX PV-T88S-FDD4 GeForce 8800 GS (680 MHz GPU/1700 Shader/800 RAM - Forceware v177.79)
Palit GeForce 9600 GT 1GB Sonic NE/960TSX0202 (700 MHz GPU/1750/1000 RAM - Forceware v177.79)
ZOTAC GeForce 8800 GT 512MB AMP! Edition ZT-88TES3P-FCP (700 MHz GPU/1700 Shader/1000 RAM - Forceware v177.79)
FOXCONN GeForce 9800 GTX Standard OC Edition 9800GTX-512N (685 MHz GPU/1713 Shader/1100 RAM - Forceware v175.79)
Sapphire Radeon HD 4850 102-B50102-00-AT (625 MHz GPU/993 MHz RAM - Catalyst 8.7)
In our next section, Benchmark Reviews moves on to World in Conflict to demonstrate real-world performance for a medium-demand video game on the Foxconn GeForce 9500 GT G96 video card 9500GT-256FR3.