|Foxconn GeForce 9500 GT G96 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Friday, 15 August 2008|
Page 6 of 12
Video Card Testing Methodology
Benchmark Reviews has high hopes that one day we will be so giant and world famous that every combination of the graphic card available will be on-hand for our product testing... and we're getting closer! I envy the review sites that have twenty other video cards tested in stand-alone, SLI, and CrossFireX arrays for each and every review. Eventually we will be that big, and offer all of those configurations. Readers can help us grow to that size by spreading the word, but for now we'll have to make due with what our budget can afford. In this article, Benchmark Reviews is going to test and compare the NVIDIA GeForce 9500 GT graphics card against several other closely-ranked products from within the GeForce and Radeon family.
At the start of all tests, the previous display adapter driver is uninstalled and trace components are removed using Driver Cleaner Pro. We then restart the computer system to establish our display settings and define the monitor. Once the hardware is prepared, we begin our testing. The synthetic benchmark tests in 3DMark06 will utilize shader models 2.0 and 3.0. In our higher-end VGA products we conduct tests at the following resolutions: 768x1024 (17" Standard LCD) and 1280x1024 (19" Standard LCD). In some tests we utilized widescreen monitor resolutions, since more users are beginning to feature these products for their own computing.
Each benchmark test program begins after a system restart, and the very first result for every test will be ignored since it often only caches the test. This process proved extremely important in the World in Conflict and Supreme Commander benchmarks, as the first run served to cache maps allowing subsequent tests to perform much better than the first. Each test is completed five times, with the average results displayed in our article.
Our site polls and statistics indicate that the over 90% of our visitors use their PC for playing video games, and practically every one of you are using a screen resolutions mentioned above. Since all of the benchmarks we use for testing represent different game engine technology and graphic rendering processes, I feel that this battery of tests will provide a diverse range of results for you to gauge performance on your own computer system. Since most gamers and enthusiasts are still using Windows XP, it was decided that DirectX 9 would be used for all tests until demand and software support improve for Windows Vista.
Video Card Test Products
Foxconn GeForce 9500 GT 9500GT-256FR3 (560 MHz GPU/1400 Shader/810 RAM - Forceware 177.79 WHQL Candidate)
XFX PV-T88S-FDD4 GeForce 8800 GS (680 MHz GPU/1700 Shader/800 RAM - Forceware v177.79)
Palit GeForce 9600 GT 1GB Sonic NE/960TSX0202 (700 MHz GPU/1750/1000 RAM - Forceware v177.79)
ZOTAC GeForce 8800 GT 512MB AMP! Edition ZT-88TES3P-FCP (700 MHz GPU/1700 Shader/1000 RAM - Forceware v177.79)
FOXCONN GeForce 9800 GTX Standard OC Edition 9800GTX-512N (685 MHz GPU/1713 Shader/1100 RAM - Forceware v175.79)
Sapphire Radeon HD 4850 102-B50102-00-AT (625 MHz GPU/993 MHz RAM - Catalyst 8.7)
Now we're ready to begin testing video game performance on the Sapphire Radeon HD 4870, so please continue to the next page as we start with the 3DMark06 results.