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Written by Olin Coles   
Tuesday, 14 October 2008
Table of Contents: Page Index
MSI Radeon HD 4850 Video Card R4850-512M
Radeon HD 4850 Features
R4850-512M Specifications
Closer Look: MSI 4850
Video Card Testing Methodology
3DMark06 Benchmarks
Crysis Benchmark Results
Lightsmark Frame Rates
Unreal Tournament 3
World in Conflict Benchmarks
Radeon 4850 Power Consumption
Radeon 4800-Series Final Thoughts
MSI Radeon 4850 Conclusion

Testing Methodology

Benchmark Reviews has high hopes that one day we will be so giant and world famous that every combination of the graphic card available will be on-hand for our product testing... and we're getting closer! I envy the review sites that have twenty other video cards tested in stand-alone, SLI, and CrossFireX arrays for each and every review. Eventually we will be that big, and offer all of those configurations. Readers can help us grow to that size by spreading the word, but for now we'll have to make due with what our budget can afford. In this article, Benchmark Reviews is going to test and compare the MSI Radeon HD 4850 graphics card against several other closely-ranked products from within the GeForce family.

At the start of all tests, the previous display adapter driver is uninstalled and trace components are removed using Driver Cleaner Pro. We then restart the computer system to establish our display settings and define the monitor. Once the hardware is prepared, we begin our testing. The synthetic benchmark tests in 3DMark06 will utilize shader models 2.0 and 3.0. In our higher-end VGA products we conduct tests at the following resolutions: 1280x1024 (19" Standard LCD), 1680x1050 (22-24" Widescreen LCD), and 1920x1200 (24-28" Widescreen LCD). In some tests we utilized widescreen monitor resolutions, since more users are beginning to feature these products for their own computing.

Sapphire_Radeon_HD_4850_CrossFireX.jpg

Each benchmark test program begins after a system restart, and the very first result for every test will be ignored since it often only caches the test. This process proved extremely important in the World in Conflict and Supreme Commander benchmarks, as the first run served to cache maps allowing subsequent tests to perform much better than the first. Each test is completed five times, with the average results displayed in our article.

Our site polls and statistics indicate that the over 90% of our visitors use their PC for playing video games, and practically every one of you are using a screen resolutions mentioned above. Since all of the benchmarks we use for testing represent different game engine technology and graphic rendering processes, I feel that this battery of tests will provide a diverse range of results for you to gauge performance on your own computer system. Since most gamers and enthusiasts are still using Windows XP, it was decided that DirectX 9 would be used for all tests until demand and software support improve for Windows Vista.

Test System

Benchmark Applications

  • 3DMark06 v1.1.0 (8x Anti Aliasing & 16x Anisotropic Filtering)
  • Call of Duty 4: Modern Warfare v1.7.568 (4x AA/16x Trilinear AF)
  • Crysis v1.21 Benchmark (High Settings, 0x and 4x Anti-Aliasing)
  • Lightsmark 2007 v1.3
  • Unreal Tournament 3 v1.3 (High Quality, 16x Anisotropic Filtering)
  • World in Conflict v1.0.0.9 Performance Test (Very High Setting: 4x AA/4x AF)

Video Card Test Products

Product Series FOXCONN GeForce 9800 GTX 9800GTX-512N MSI Radeon HD 4850 MS-V803-285

Gigabyte GeForce 9800 GX2 GV-NX98X1GHI-B

NVIDIA GeForce GTX 280 Reference ZOTAC GeForce GTX 280 AMP! Edition ZT-X28E3LA-FCP
Stream Processors 128 800 128 (x2) 240 240
Core Clock (MHz) 685 625 600 (x2) 602 700
Shader Clock (MHz) 1713 N/A 1500 (x2) 1296 1400
Memory Clock (MHz) 1100 993 1000 (x2) 1107 1150
Memory Amount 512 MB GDDR3 512 MB GDDR3 512MB (x2) GDDR3 1024 MB GDDR3 1024 MB GDDR3
Memory Interface 256-bit 256-bit 256-bit (x2) 512-bit 512-bit

Now we're ready to begin testing video game performance on the MSI MS-V803-285 Radeon HD 4850, so please continue to the next page as we start with the 3DMark06 results.



 

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