|Gigabyte GV-NX98X1GHI-B GeForce 9800 GX2 Video Card|
|Reviews - Featured Reviews: Video Cards|
|Written by Olin Coles|
|Tuesday, 25 March 2008|
Page 14 of 18
World in Conflict Benchmark Results
The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.
World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.
World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn't disagree more. When used to compare video cards which are dependant on the same driver, the in-game benchmark works very well and comparisons are apples-to-apples.
First tested was the 1024x768 resolution in WiC. Based on the test results charted above, it's clear that WiC doesn't place a limit on the maximum frame rate (to conserve wasted power) which is good for full-spectrum benchmarks but bad for electricity bills. The critically important minimum frame rate results indicate a decisive lead to the ZOTAC GeForce 8800 GT AMP! Edition video card, which later tapered down behind the Gigabyte GeForce 9800 GX2 and overclocked MSI 8800 GTX respectively.
A cautionary word about maximum frame rates is necessary, however. Although these readings are worth noting, the maximum frame rate is nearly worthless in determining GPU power. The reason for this is simple: those maximum frame rates are collected from scenes with little to no movement and practically no graphical processing demand. Obviously this shifts the importance over to the minimum frame rate, which will indicate how smooth the performance will remain under heavy demand.
With a balanced demand for CPU and GPU power, the 1280x1024 resolution proved to be the turning point for performance. While the MSI 8800 GTX was not powerful enough to outperform the 9800 GX2, the average frame rate was only outperformed by 10 FPS for a 17% performance advantage. Also notice how the GeForce 9800 GX2 posts minimum frame rates not very much higher than the others and barely above the 30 FPS mark, which proves that even under moderate demand World in Conflict is incredibly demanding.
At the highest graphics quality settings the World in Conflict Masstech engine begins to really strain all of the GeForce products. At 1600x1200 resolution, none of these video cards can deliver a 30 FPS minimum frame rate, which is a little discouraging. Taking a broader look at the average frame rate, the overclocked MSI 8800 GTX maintains a more substantial disadvantage over the GeForce 9800 GX2 with a 16 frame per second difference. The GeForce 8800 GTX still proves that it has game with an 5 FPS advantage over the AMP!'ed 8800 GT.
Much like 3DMark06, World in Conflict seems to place the GT firmly between the GTS and GTX. Yet unlike the other tests, the GX2 usually pulled well ahead of the pack in the more stressful tests; which was not the case for WiC. Please continue onto the next section where we discover that overclocking the GX2 may not be in your best interest.