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GeForce 8800 Graphics Performance: GT vs GTS vs GTX E-mail
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Written by Olin Coles   
Friday, 25 January 2008
Table of Contents: Page Index
GeForce 8800 Graphics Performance: GT vs GTS vs GTX
FOXCONN 8800 GTS Details
ZOTAC 8800 GT Details
MSI 8800 GTX Details
Video Card Testing Methodology
Maxon Cinebench Results
Company of Heroes Benchmarks
World in Conflict Benchmarks
Crysis Benchmarks
3DMark06 Benchmarks
GeForce 8800 Conclusion

World in Conflict Benchmark Results

The latest version of Massive's proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive's MassTech engine scales down to accommodate a wide range of PC specifications, if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.

World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy gameplay accessible to strategy fans and fans of other genres... if you love strategy, you'll love World in Conflict. If you've never played strategy, World in Conflict is the strategy game to try.

Personally, I think WiC is going to be one of the most popular games of 2007... and it deserves every bit of attention it receives.


First tested was the 1024x768 resolution. Based on the test results, it's clear that WiC doesn't place a limit on the maximum frame rate; which is good for our benchmarking tests but not so great for power bills. The average frame rate showed that the ZOTAC 8800 GT could noticeably outpace the overclocked GeForce 8800 GTS by over 12% with the settings on Very High. In a stark contrast to CoH, the MSI 8800 GTX offered almost identical results in the minimum and average frame rates, but it jumped way ahead when it came to the shear power of a maximum frame rate.

A cautionary word about maximum frame rates is necessary, however. Although these readings are worth noting, the maximum framerate is nearly worthless in determining GPU power. The reason for this is simple: those maximum frame rates are collected from scenes with little to no movement or graphical demand. Obviously this shifts the importance over to the minimum framerate, which will indicate how smooth the performance will remain under heavy demand.


With a balanced demand for CPU and GPU power, the 1280x1024 resolution proved to be the turning point for performance. While still proving a better performer than the GTS, the average frame rate gave the 8800 GT graphics card more than a 13% performance advantage. Once again however, the maximum frame rate is an area that is dominated by the older products, with the GTX clearly pulling far ahead of the GT.


At the highest settings the Masstech engine begins to strain the three GeForce 8800 series products. Minimum frame rates were barely acceptable for the ZOTAC GeForce 8800 GT 512MB and FOXCONN 8800 GTS OC. Practically identical in high-end performance in regards to WiC, the GT and GTS are only separated by price. On the other hand, the MSI NX8800GTX-T2D768E-HD OC GeForce 8800 GTX 768MB video card goes on to show us that paying a little more can sometimes yield more return than you would think.

World in Conflict did its best, but Crysis will certainly apply the pressure needed to create a very noticeable difference between the three top dogs.


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